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'''The Circle of Eight''' is a group of fictional wizards based in the [[Flanaess]], the easternmost portion of [[Oerik]], a continent located on [[Oerth]], also known as the [[World of Greyhawk]]. The World of Greyhawk is a [[Dungeons and Dragons]] campaign setting named for the Free City of Greyhawk, a game environment created by [[TSR, Inc.]] and re-released by [[Wizards of the Coast]].
'''Circle of Eight''' is a group of fictional wizards based in the [[Flanaess]], the easternmost portion of [[Oerik]], a continent located on [[Oerth]], also known as the [[World of Greyhawk]]. The World of Greyhawk is a [[Dungeons and Dragons]] campaign setting named for the Free City of Greyhawk, a game environment created by [[TSR, Inc.]] and re-released by [[Wizards of the Coast]].


Despite claims to the contrary, the Circle of Eight does not rule the Free City of Greyhawk, though some of its members have simultaneously been members of the city's Directing Oligarchy, Greyhawk's governing council. The Circle of Eight's chief purpose seems to be preserving the balance of power between the forces of Good, Evil, Law, and Chaos in the Flanaess, ensuring that one does not dominate the other for an extended period of time. To this end, the Circle often works behind the scenes, especially when it aiding the cause of evil.
Despite claims to the contrary, the Circle of Eight does not rule the Free City of Greyhawk, though some of its members have simultaneously been members of the city's Directing Oligarchy, Greyhawk's governing council. The Circle of Eight's chief purpose seems to be preserving the balance of power between the forces of Good, Evil, Law, and Chaos in the Flanaess, ensuring that one does not dominate the other for an extended period of time. To this end, the Circle often works behind the scenes, especially when it aiding the cause of evil.

Revision as of 14:57, 5 November 2005

Circle of Eight, The is a group of fictional wizards based in the Flanaess, the easternmost portion of Oerik, a continent located on Oerth, also known as the World of Greyhawk. The World of Greyhawk is a Dungeons and Dragons campaign setting named for the Free City of Greyhawk, a game environment created by TSR, Inc. and re-released by Wizards of the Coast.

Despite claims to the contrary, the Circle of Eight does not rule the Free City of Greyhawk, though some of its members have simultaneously been members of the city's Directing Oligarchy, Greyhawk's governing council. The Circle of Eight's chief purpose seems to be preserving the balance of power between the forces of Good, Evil, Law, and Chaos in the Flanaess, ensuring that one does not dominate the other for an extended period of time. To this end, the Circle often works behind the scenes, especially when it aiding the cause of evil.

Despite the organization's name, the Circle of Eight actually has nine members. The Circle always consists of eight powerful wizards and their leader, Mordenkainen the archmage. In fact, the group is sometimes referred to as "Mordenkainen and the Circle of Eight."

History


The Circle was founded in 571 CY by the wizard Mordenkainen, from the remnants of an earlier group he led, known as the Citadel of Eight. The exact make-up of the eight has changed over time and has continued to remain somewhat of a secret to the general populace of the Flanaess.

Among the group's original members were former Citadel member Bigby, as well as the wizards Bucknard, Drawmij, Leomund, Nystul, Otto, and Rary. In 574 CY, Leomund left to explore other planes of existence, and was replaced by former Citadel member Tenser.

In 576 CY, Otiluke, president of Greyhawk's Society of Magi and member of the the city's Directing Oligarchy, joined the Circle. In 579 CY, Bucknard mysteriously disappeared, and was not replaced until 581 CY, when Jallarzi Sallivarian became the first woman to join the Circle of Eight.

Later in 581 CY, nearly six months after Jallarzi joined, the group met with tragedy when all its members, save Mordenkainen, were slain by Halmadar the Cruel, a former tyrant under the control of the fabled lich Vecna, who had somehow achieved godhood. Mordenkainen responded by assembling a group of adventurers to thwart Vecna's plans, and was able to recover the remains of his allies and clone them, though this took time that could have been otherwise used to prevent the Greyhawk Wars, had the Circle been at full strength.

By 584 CY, the Circle was fully restored and working toward an end to the Greyhawk Wars. On the eve of the day when all parties involved were to sign the treaty bringing the wars to an end, Otiluke, Tenser, and Bigby discovered a plan by Rary to slay all the assembled diplomats via a great magical trap. Unfortunately, Rary was witness to their discovery, and a great magical battle ensued, resulting in the deaths of Otiluke and Tenser, and severely wounding Bigby, who was unable to pursue Rary as he escaped. Word later came that Rary's allies, among them former Citadel member Lord Robilar, had ensured Tenser's and Otiluke's deaths by destroying every clone they had prepared for such an incident. Rary and Robilar fled to the Bright Desert, southeast of Greyhawk, where they established the Empire of the Bright Lands.

By 586 CY, the Circle had returned to its full membership of eight plus one. Though Tenser had been returned to life, via a clone he had hidden on one of Oerth's two moons, he had no desire to rejoin the Circle. In his, Rary's, and Otiluke's place stood Warnes Starcoat, Alhamazad the Wise, and the high elf Theodain Eriason, the Circle's first non-human member.


References:


Cook, David. Greyhawk Wars (TSR, 1991).

Cook, David. Vecna Lives (TSR, 1990).

Mona, Erik, and Gary Holian. "Wheels within Wheels: Greyhawk's Circle of Eight." Living Greyhawk Journal #0 (Aug 2000). Available online: http://www.wizards.com/rpga/downloads/LGJcircleof8pdf.zip

Moore, Roger. Return of the Eight (TSR, 1998).

Pryor, Anthony. Rary the Traitor (TSR, 1992).

Sargent, Carl. From the Ashes (TSR, 1993).

Sargent, Carl, et al. The City of Greyhawk (TSR, 1989).