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The term '''m-learning''' ("'''mobile learning'''"), has different meanings for different communities, covering a range of use scenarios including [[Electronic learning|e-learning]], [[educational technology]] and [[distance education]], that focuses on learning with [[mobile devices]]. Mobile learning is defined as "learning across multiple contexts, through social and content interactions, using personal electronic devices” <ref>Crompton, H. (2013). A historical overview of mobile learning: Toward learner-centered education. In Z. L. Berge & L. Y. Muilenburg (Eds.), Handbook of mobile learning (pp. 3–14). Florence, KY: Routledge.</ref> (Crompton, 2013 p.&nbsp;4)
In other words, with the use of mobile devices, learners can learn anywhere and at any time.<ref name="Crescente 2011 111–123">{{cite journal|last=Crescente|first=Mary Louise|author2=Lee, Doris|title=Critical issues of m-learning: design models, adoption processes, and future trends|journal=Journal of the Chinese Institute of Industrial Engineers|date=March 2011|volume=28|issue=2|pages=111–123}}</ref>
, of learners learn anywhere and .<ref name="Crescente 2011 111–123">{{cite journal|last=Crescente|first=Mary Louise|author2=Lee, Doris|title=Critical issues of m-learning: design models, adoption processes, and future trends|journal=Journal of the Chinese Institute of Industrial Engineers|date=March 2011|volume=28|issue=2|pages=111–123}}</ref>


M-learning is convenient in that it is accessible virtually anywhere. It allows for the instant sharing of feedback and tips since mobile devices are often connected to the internet. M-learning also offers strong portability by replacing [[book]]s and notes with small devices filled with tailored learning content. Moreover, it has the added benefit of being cost-effective, as the price of digital content on tablets is falling sharply compared to traditional media such as books, CDs, DVDs, etc. For example, a digital textbook costs one-third to half the price of a paper textbook, with zero marginal cost.<ref name=":02" />
M-learning technologies include handheld computers, [[MP3 player]]s, notebooks, mobile phones and tablets. M-learning focuses on the mobility of the learner, interacting with portable technologies, and learning that reflects a focus on how society and its institutions can accommodate and support an increasingly mobile population. There is also a new direction in m-learning that gives the instructor more mobility and includes creation of on the spot and in the field learning material that predominately uses [[smartphone]] with special software such as AHG Cloud Note. Using mobile tools for creating learning aids and materials becomes an important part of [[informal learning]].


According to Fombona, Pascual-Sevillana, and González-Videgaray, this methodology offers various possibilities, including greater and different access to information. It also introduces significant innovations, such as the increase in informal and playful activities, iconic virtual membership, and networks of friendly interaction within new scales of values.<ref>{{cite journal |last1=Fombona |first1=Javier |last2=Pascual-Sevillano |first2=María-de-los-Ángeles |last3=González-Videgaray |first3=MariCarmen |title=M-learning and augmented reality: A review of the scientific literature on the WoS repository |journal=Comunicar |date=1 July 2017 |volume=25 |issue=52 |pages=63–72 |doi=10.3916/c52-2017-06 |doi-access=free |hdl=10272/14088 |hdl-access=free }}</ref>
M-learning is convenient in that it is accessible from virtually anywhere. M-learning, like other forms of [[e-learning]], is also collaborative. Sharing is almost instantaneous among everyone using the same content, which leads to the reception of instant feedback and tips. This highly active process has proven to increase exam scores from the fiftieth to the seventieth percentile, and cut the dropout rate in technical fields by 22 percent.<ref>{{cite book |title=The Mobile Wave: How Mobile Intelligence Will Change Everything |last=Saylor |first=Michael |year=2012 |publisher=Perseus Books/Vanguard Press |isbn=978-1593157203 |page=176 }}</ref> M-learning also brings strong portability by replacing [[book]]s and notes with small devices, filled with tailored learning contents. In addition, it is simple to utilize mobile learning for a more effective and entertaining experience.


==History==
====
Mobile learning is the delivery of learning, education, or learning support on mobile phones, PDAs, or tablets. New mobile technology, such as hand-held-based devices, is playing a large role in redefining how people receive information.<ref name="educause.edu">Oller, Rick. [http://www.educause.edu/ecar ''The Future of Mobile Learning'' (research bulletin).] Louisville, CO: EDUCAUSE Center for Analysis and Research, May 1, 2012.</ref>


=== Pre-1970s ===
=== - ===
Concepts of m-learning were introduced by Alan Kay in the 1970s when he joined [[Xerox|Xerox Corporation]]'s [[PARC (company)|Palo Alto Research Center]] and formed a group to develop the "Dynabook," a portable and hands-on personal computer. The aim was to provide children with access to the digital world.<ref>{{Cite book|title=Tracing the Dynabook: A Study of Technocultural Transformations|last=Maxwell|first=John|year=2006}}</ref> However, this project eventually failed due to a lack of technological support at that time. In 1994, [[Mitsubishi Electric|Mitsubishi Electric Corp.]] created the first smartphone called [[IBM Simon]], which was defined as a handheld personal communicator.<ref>{{Cite book|title=Abacus to Smartphone: The evolution of mobile and portable computing|last=Koblentz|first=Evan}}</ref> Following this, various technological companies began designing what we now know as "[[Smartphone|smartphones]]." The creation of smartphones laid the foundation for mobile learning, and subsequent innovations in mobile devices propelled mobile learning into the realm of projects and research.
Arguably the first instance of mobile learning goes back as far as 1901 when [[Linguaphone (company)|Linguaphone]] released a series of language lessons on [[wax cylinders]]. This was followed up in later years as technology improved, to cover compact [[cassette tapes]], [[8-track tape|8 track tape]], and [[CDs]]<ref name= "linguaphone">
{{cite web
|title= Mobile Learning Community
|url= http://trainandgo.blogspot.com/2010/01/mobile-learning-in-cortina.html
|work= Mobile Learning History
|year= 2010
}}
</ref>{{Dubious|date=February 2010}}


Chronologically, m-learning research has been characterized into three phases: the first phase is the focus on devices; the second is the focus on learning outside the classroom; the third phase is the focus on the mobility of the learner.<ref name="Cochrane 2013">{{Cite book|title=A Summary and Critique of M-Learning Research and Practice|last=Cochrane|first=Thomas|year=2013|publisher=Routledge |isbn=9780415503693}}</ref> In its second phase, around 2005, a tremendous number of projects have been completed, four major projects are "The Leonardo da Vinci project From e-learning to m-learning led by Ericsson Education Dublin", "The Leonardo da Vinci project Mobile learning: the next generation of learning led by Ericsson Education Dublin", "The IST project M-Learning led by the United Kingdom government Learning and Skills Development Agency (LSDA)" and "The IST project MOBILearn led by Giunti Ricerca of Genoa, Italy". These projects are mainly targeted on the effects of m-learning, like motivation to learn, engagement in learning activities, and focus on special needs people;<ref>{{Cite CiteSeerX|last=Swan|first=Karen|title=Teaching and Learning with Mobile Computing Devices: Closing the Gap|pages=25–28|year=2005|citeseerx=10.1.1.508.5837}}</ref> they set the tone for mobile learning, and m-learning is prepared to transfer from project status to mainstream education and training.<ref>{{Cite book|title=THE INCORPORATION OF MOBILE LEARNING INTO MAINSTREAM EDUCATION AND TRAINING|last=Keegan|first=Desmond|year=2005}}</ref>
===1970s, 1980s===
In 1968 [[Alan Kay]] and his colleagues in the Learning Research Group at Xerox Palo Alto Research Center [PARC] propose the [[Dynabook]] as a book-sized computer to run dynamic simulations for learning. "The Dynabook would carry an encyclopedia of information inside its circuits and plug into readily available networks containing the sum of human knowledge. Anybody from grade school up would be able to program it to do whatever was wanted. And there's no reason it would even have to be a book; it could just as well be a wristwatch, or woven into a T-shirt."<ref>{{cite web|last=Rose|first=Frank|title=PIED PIPER ON THE COMPUTER|url=http://www.nytimes.com/1987/11/08/magazine/pied-piper-on-the-computer.html?pagewanted=all&src=pm|publisher=The New York Times|accessdate=8 November 1987}}</ref>


Chronologically, m-learning research can be divided into three phases: the first phase focused on devices, the second phase emphasised learning outside the classroom, and the third phase emphasised the mobility of learners.<ref name="Cochrane 2013">{{Cite book|title=A Summary and Critique of M-Learning Research and Practice|last=Cochrane|first=Thomas|year=2013|publisher=Routledge |isbn=9780415503693}}</ref> During the second phase, around 2005, a significant number of projects were completed. Four notable projects were "The Leonardo da Vinci project: From e-learning to m-learning," led by Ericsson Education Dublin; "The Leonardo da Vinci project: Mobile learning - the next generation of learning," also led by Ericsson Education Dublin; "The IST project: M-Learning," led by the United Kingdom government [[Learning and Skills Development Agency]] (LSDA); and "The IST project: MOBILearn," led by Giunti Ricerca of [[Genoa]], [[Italy]]. These projects primarily focused on the effects of m-learning, such as motivation to learn, engagement in learning activities, and catering to the needs of special needs individuals.<ref>{{Cite CiteSeerX|last=Swan|first=Karen|title=Teaching and Learning with Mobile Computing Devices: Closing the Gap|pages=25–28|year=2005|citeseerx=10.1.1.508.5837}}</ref> They set the stage for mobile learning, preparing it to transition from project status to mainstream education and training.<ref>{{Cite book|title=THE INCORPORATION OF MOBILE LEARNING INTO MAINSTREAM EDUCATION AND TRAINING|last=Keegan|first=Desmond|year=2005}}</ref>
===1990s===
In May 1991, Apple Classrooms of Tomorrow (ACOT) in partnership with Orange Grove Middle School of
Tucson, Arizona, used mobile computers connected by wireless networks for the 'Wireless Coyote' project.<ref name="(Grant, 2003)">[http://portal.acm.org/citation.cfm?id=155062 Wireless Coyote] by Wayne C. Grant (1993). Wireless Coyote: A Computer-Supported Field Trip, ''Communications of the ACM'' - Special issue on technology in K–12 education, Volume 36 Issue 5, May 1993, 57–59</ref> Universities in Europe and Asia developed and evaluated mobile learning for students. Palm corporation offered grants to universities and companies who created and tested the use of Mobile Learning on the Palm OS platform. Knowledgility created the first mobile learning modules for CCNA, A+ and MCSE certification using the core tools that later became '''LMA.'''


Currently, m-learning research has become globalised, with Africa, Asia, North America, Europe, Scandinavia, Australia, and New Zealand all making remarkable achievements in this field.<ref name="Cochrane 2013"/>
===2000s===
The European Commission began to fund the major multi-national MOBIlearn and [http://www.m-learning.org/archive M-learning] projects.


==Approaches==
Companies, specializing in these three core areas of mobile learning were formed.
[[Image:Military Mobile Learning.jpg|thumb|150px|The use of mobile learning in the military is becoming increasingly common due to low cost and high portability.]]
# Authoring and Publishing
# Delivery and Tracking
# Content Development


===Classroom===
Conferences and trade shows were created to specifically deal with mobile learning and handheld education, including: [[mLearn]], WMUTE, and [[IADIS Mobile Learning]] international conference series, ICML in Jordan, Mobile Learning in Malaysia, Handheld Learning in London, and SALT Mobile in USA. In 2003, "Hello China" pioneered the use of mobile phones for large scale training by sending words to learn to the mobile phones of participants throughout China.
[[File:Group Collaboration.png|thumb|Parts of Group Collaboration]]
Applications in [[classroom]]s and other [[learning space]]s combine the use of [[Ultra-mobile PC|handheld computers]], [[Personal digital assistant|PDA]]s, [[smartphone]]s, or handheld voting systems (such as [[Audience response|clickers]]) with traditional resources.<ref>{{cite web |last1=Tremblay |first1=Remi |title=Mobile Learning Panel |url=https://apps.dtic.mil/sti/pdfs/ADA530529.pdf |website=Mobile Learning Panel |publisher=Advanced Decision Learning (ADL) |access-date=8 June 2023 |date=2010}}</ref>
; Class management:


Mobile devices in brick-and-mortar classrooms can be used to enhance [[student-centered learning]] and group [[collaboration]] among students through communication applications, interactive displays, quick response codes,<ref>{{cite conference|url=https://ieeexplore.ieee.org/document/6360566 |title=Quick response codes in E-learning |last1=Yfantis |first1=Vasileios|date=2012|publisher=IEEE |conference= International Conference on Education and e-Learning Innovations (ICEELI)}}</ref> and video features.<ref>{{cite journal|last=Murray|first=Orrin|author2=Nicole Olcese|title=Teaching and Learning with iPads, Ready or Not?|journal=TechTrends|date=November–December 2011|volume=55|issue=6|pages=42–48|doi=10.1007/s11528-011-0540-6|citeseerx=10.1.1.471.6382|s2cid=17347164}}</ref>
By mid-2000's mobile learning started moving beyond school and into the workplace. Vocational colleges in the UK (FE) sent trainees into the workplace armed with PDAs (the precursor to smartphones), and companies themselves began offering mobile learning and performance support to employees. In 2007 the [http://www.molenet.org.uk/ MoleNET] initiative in the UK was allocated £6m of funds which went to 30 FE colleges, to support mobile vocational, and at-work training. Further funding followed over the next 3 years, consolidating the role of mobile in "beyond school" learning.
*Existing mobile technology can replace cumbersome resources such as textbooks, visual aids, and presentation technology.<ref name="ReferenceA">{{cite journal|title=7 THINGS YOU SHOULD KNOW ABOUT MOBILE APPS FOR LEARNING|journal=EDUCAUSE Learning Initiative|date=May 4, 2010}}</ref>
*Interactive and multi-mode technology allows students to engage and manipulate information.
*Mobile Device features with WIFI capabilities allow for on-demand access to information.<ref name="ReferenceA"/>
*Access to classroom activities and information on mobile devices provides a continuum for learning inside and outside the classroom.<ref name="Naismith 2004">{{cite journal|last=Naismith|first=Laura|author2=Lonsdale, Peter |author3=Vavoula, Giasemi |author4=Sharples, Mike |title=Literature Review in Mobile Technologies and Learning|journal=FutureLab Series|year=2004|issue=11}}</ref>


In a literature review conducted by FutureLab, researchers found that increased communication, collaboration, and understanding of concepts were a result of mobile technology applications.<ref name="Naismith 2004"/>
===2010 and beyond===

; Distance Learning:
{{See also|Distance Education}}
Mobile devices can be used in online settings to enhance learning experiences.<ref>Robinson, R. & Reinhart, J. (2014). [http://bookboon.com/en/digital-thinking-and-mobile-teaching-ebook Digital Thinking and Mobile Teaching: Communicating, Collaborating, and Constructing in an Access Age]. Denmark: Bookboon.</ref>
*The mobile phone (through text [[SMS]] notices) can be used especially for distance education or with students whose courses require them to be highly mobile, particularly to communicate information regarding the availability of assignment results, venue changes, and cancellations, etc.
*Mobile devices facilitate online interaction between teachers and students, and student to student. Mobile devices make it possible to facilitate real-time interaction, allowing students to obtain immediate feedback. Educators can also assess student comprehension by using mobile devices, which provide real-time updates on student progress, enabling teachers to adapt and personalise their teaching.<ref>{{cite book |last1=French Development Agency |last2=UNESCO |title=Digital services for education in Africa |date=2015 |publisher=French Development Agency & UNESCO |location=Paris |page=113 |url=https://unesdoc.unesco.org/ark:/48223/pf0000231867 |access-date=8 June 2023}}</ref>
*It can also be of value to business people, such as [[Sales|sales representatives]], who do not wish to waste time away from their busy schedules to attend formal training events.

; Podcasting:
{{See also|Podcast}}
[[Podcast|Podcasting]] consists of listening to audio recordings of lectures. It can be used to review live lectures<ref>{{cite journal |last1=Clark |first1=Steve |last2=Taylor |first2=Lucy |last3=Westcott |first3=Mark |title=Using short podcasts to reinforce lectures |journal=UniServe Science Teaching and Learning Research Proceedings |date=2007 |issue=Proceedings of the Science Teaching and Learning Research Including Threshold Concepts Symposium |url=https://openjournals.library.sydney.edu.au/IISME/article/view/6339 |access-date=8 June 2023}}</ref> and to provide opportunities for students to rehearse oral presentations.
Podcasts may also provide supplemental information to enhance traditional lectures.<ref>{{cite journal |last1=McGarr |first1=Oliver |title=A review of podcasting in higher education: Its influence on the traditional lecture |journal=Australasian Journal of Educational Technology |date=2009 |volume=25 |issue=3 |doi=10.14742/ajet.1136 |url=https://ajet.org.au/index.php/AJET/article/view/1136 |access-date=8 June 2023|doi-access=free }}</ref>


Psychological research suggests that university students who download podcast lectures achieve substantially higher exam results than those who attend the lecture in person (only in cases in which students [[Note-taking|take notes]]).<ref>{{cite journal |last1=McGarr |first1=Oliver |title=A review of podcasting in higher education: Its influence on the traditional lecture |journal=Australasian Journal of Educational Technology |date=2009 |volume=25 |issue=3 |doi=10.14742/ajet.1136 |url=https://ajet.org.au/index.php/AJET/article/view/1136 |access-date=8 June 2023|doi-access=free }}</ref>
As a large number of smart mobile devices came onto the market, m-learning developers faced a decision as to which devices (smartphone or tablet) and operating systems they would target.


Podcasts may be delivered using [[broadcast syndication|syndication]], although this method of delivery is not always easily adopted.<ref>{{cite journal |last1=Lee |first1=Mark J.W. |last2=Miller |first2=Charlynn |last3=Newnham |first3=Leon |title=Podcasting syndication services and university students: Why don't they subscribe? |journal=The Internet and Higher Education |date=2009 |volume=12 |issue=1 |page=53-59 |doi=10.1016/j.iheduc.2008.10.001 |hdl=1959.17/59910 |s2cid=61098062 |url=https://www.sciencedirect.com/science/article/abs/pii/S1096751608000638 |access-date=8 June 2023}}</ref>
Apple, Android and Blackberry were, for several years during this decade, the three most popular operating systems. Blackberry OS is enduring a diminishing prominence. Clearly, the Apple iOS and Android operating systems are premier and attract the most activity among both developers and users. Multi-device learning design is becoming increasingly important as learning designers set out to design once and deliver to all three operating systems as well as a variety of device sizes.


===Work===
2011 and 2012 saw the increasing availability of multi-device authoring tools such as Captivate, Articulate Storyline, Lectora and GoMoLearning. These tools allow e-learning courses to be delivered to a variety of mobile operating systems and devices as well as to PCs, although not all tools output to all operating systems and devices.
M-learning in the context of work can encompass various forms of learning. It has been defined as the "processes of coming to know, and of being able to operate successfully in, and across, new and ever-changing contexts, including learning for, at and through work, by utilising mobile devices".<ref name="Pachler, N. 2011">Pachler, N., Pimmer, C., & Seipold, J. (Eds.). (2011). ''Work-Based Mobile Learning. Concepts and Cases''. Oxford, Bern, Berlin, Bruxelles, Frankfurt am Main, New York, Wien: Peter-Lang, drawing on Pachler, N., Bachmair, B., & Cook, J. (2010). ''Mobile Learning: Structures, Agency, Practices'' (Vol. 1). New York, Dordrecht, Heidelberg, London: Springer.</ref>


*M-learning for work
==Analysis (costs / benefits, forecast)==
*M-learning at and through work
*Cross-contextual m-learning

'''Learning for work''', also known as 'just-in-case' learning, involves traditional and formal educational activities, such as training courses, that prepare learners for future work-related tasks. A typical corporate application is the delivery of mobile compliance training, which can effectively reach geographically mobile employees like consultants<ref>Swanson, K. (2008). "Merrill Lynch: Bullish on Mobile Learning (case study)". ''Chief Learning Officer''. Retrieved from [https://web.archive.org/web/20101120130839/http://clomedia.com/articles/view/merrill_lynch_bullish_on_mobile_learning]</ref> or staff in logistics and transport systems.<ref>Stead, G., & Good, M. (2011). "Mobile learning in vocational settings: lessons from the E-Ten BLOOM project". In N. Pachler, C. Pimmer, & J. Seipold (Eds.), ''Work-based mobile learning: concepts and cases''. Oxford, Bern, Berlin, Bruxelles, Frankfurt am Main, New York, Wien: Peter-Lang</ref> Another application is mobile simulations that prepare learners for future situations, such as real-time SMS-based simulations for disaster response training.<ref>Cornelius, S., & Marston, P. (2011). "Work-based simulations: using text messaging and the role of the virtual context". In N. Pachler, C. Pimmer, & J. Seipold (Eds.), ''Work-based mobile learning: concepts and cases''. Oxford, Bern, Berlin, Bruxelles, Frankfurt am Main, New York, Wien: Peter-Lang</ref>

'''Learning at and through work''', labeled as "just-in-time" mobile learning,<ref>Pimmer, C., & Gröhbiel, U. (2008). ''Mobile Learning in corporate settings. Results from an Expert Survey''. Paper presented at the mLearn2008. The Bridge From Text To Context, Telford.</ref> occurs in informal educational settings within the workplace. Employees can use mobile phones and handheld devices to solve problems on the spot, for example, by accessing informational resources like checklists and reference guides before customer visits<ref>{{cite web |title=Smartphones Make IBM Smarter, But Not As Expected |url=https://www.td.org/magazines/td-magazine/smartphones-make-ibm-smarter-but-not-as-expected |website=TD }}</ref> or mobile decision support systems. The latter is particularly popular in clinical settings, where they assist highly mobile medical staff in making decisions regarding complex patient cases using rule-based algorithms. Their application has been associated with learning and, specifically, with improving the practice of medical staff.<ref>{{cite journal |last1=Grad |first1=Roland M. |last2=Pluye |first2=Pierre |last3=Meng |first3=Yuejing |last4=Segal |first4=Bernard |last5=Tamblyn |first5=Robyn |title=Assessing the impact of clinical information-retrieval technology in a family practice residency |journal=Journal of Evaluation in Clinical Practice |date=December 2005 |volume=11 |issue=6 |pages=576–586 |doi=10.1111/j.1365-2753.2005.00594.x |pmid=16364111 }}</ref> Learning through work also occurs through interaction with distant peers via phone. "People tagging" is an approach where individuals assign topics to their co-workers. The aggregation of interests and experiences serves as a means to raise awareness and locate competent experts when needed, particularly with context-sensitive expert location systems.<ref>{{cite journal |last1=Cook |first1=John |last2=Pachler |first2=Norbert |title=Online people tagging: Social (mobile) network(ing) services and work-based learning: For special issue social networking and mobile learning |journal=British Journal of Educational Technology |date=September 2012 |volume=43 |issue=5 |pages=711–725 |doi=10.1111/j.1467-8535.2012.01346.x |doi-access=free }}</ref>

'''Cross-contextual learning''', which bridges the gap between work settings and formal education formats, holds significant potential for work-based mobile learning,<ref name="Pachler, N. 2011"/> especially within tertiary education systems. This involves approaches where learning in the workplace is facilitated and supported (e.g., through formative assessments,<ref>{{cite journal |last1=Coulby |first1=Ceridwen |last2=Hennessey |first2=Scott |last3=Davies |first3=Nancy |last4=Fuller |first4=Richard |title=The use of mobile technology for work-based assessment: the student experience: Mobile technology for students |journal=British Journal of Educational Technology |date=March 2011 |volume=42 |issue=2 |pages=251–265 |doi=10.1111/j.1467-8535.2009.01022.x }}</ref> reflective questions,<ref>Pirttiaho, P., Holm, J.-M., Paalanen, H., & Thorström, T. (2007). Etaitava - Mobile Tool for On-the-Job Learning Paper presented at the Iadis, International Conference Mobile Learning, Lisbon, Portugal</ref> or the documentation of personal achievements in multimedia learning diaries or portfolios<ref>Chan, S. (2011). "Becoming a baker: using mobile phones to compile e-portfolios". In N. Pachler, C. Pimmer & J. Seipold (Eds.), ''Work-based mobile learning:Concepts and cases'' (pp. 91-117). Oxford, Bern, Berlin, Bruxelles, Frankfurt am Main, New York, Wien: Peter-Lang.</ref>) The materials created in this process are later utilised in more formal educational formats, such as classrooms or discussions with tutors. The value of these mobile phone-mediated learning practices lies in the integration and harmonisation of work-based learning and formal education experiences, which otherwise tend to remain separate.

===Lifelong learning and self-learning===
Mobile technologies and approaches, i.e. [[mobile-assisted language learning]] (MALL), are also used to assist in [[Language acquisition|language learning]]. For instance handheld computers, cell phones, and [[Podcast|podcasting]]<ref>{{cite book |editor1-last=Kenning |editor1-first=Marie-Madeleine |editor1-link=ICT and Language Learning: From Print to the Mobile Phone |title=Language Learning by iPod: An Emerging Model |date=2007 |publisher=Palgrave Macmillan |location=Houndmills |isbn=978-1349354900 |edition=1st}}</ref> have been used to help people acquire and develop language skills.

===Other===
* Improving levels of literacy, numeracy, and participation in education amongst young adults.
* Using the communication features of a mobile phone as part of a larger learning activity, e.g.: sending media or texts into a central portfolio, or exporting audio files from a learning platform to your phone (known as [[Mobile Literacy in South Africa|mobile literacy]]).
* Developing workforce skills and readiness among youth and young adults.<ref name="guardian">{{cite news |last1=Raftree |first1=Linda |last2=Martin |first2=Nick |title=Youth unemployment: can mobile technology improve employability? |url=https://www.theguardian.com/global-development-professionals-network/2013/feb/26/mobile-education-mobile-phones |work=The Guardian |date=26 February 2013 }}</ref>

== Mobile learning for refugees<!--Mobile learning for refugees' redirects here--> ==
Refugees are confronted several individual challenges that can negatively impact their learning and teaching opportunities, as well as their lives beyond the learning environment. Mobile solutions play a key role in enhancing refugees' informal learning. Technology provides support for refugees' informal learning in the following challenges:<ref name=":0">{{Cite book|last=UNESCO|url=https://unesdoc.unesco.org/ark:/48223/pf0000261278|title=A Lifeline to learning: leveraging mobile technology to support education for refugees|publisher=UNESCO|year=2018|isbn=978-92-3-100262-5}}</ref>

* Lack of language and literacy skills in host countries;
* Trauma and identity struggles;
* Disorientation in new environments;
* Exclusion and isolation.<ref name=":0" />

== Around the world ==
{{Expand section | small = no | talksection= Around_the_world_needs_expanding | date= July 2020}}

=== Spain ===
The mSchools programme is a comprehensive mobile education initiative led by a public–private partnership between the Generalitat de Catalunya ([[Executive Council of Catalonia|Government of Catalonia]]), Barcelona City Hall and the GSMA. The objective of mSchools is to empower students and teachers to integrate mobile technologies into the classroom, opening up new ways of teaching and learning that improve learner engagement, achievement and employability. mSchools develops curricular materials, tools and methodologies designed to help teachers to change their [[pedagogy]] and [[methodology]], and students to become lifelong learners. It has a special focus on digital competencies, advocacy for career paths in science, technology, engineering and maths (STEM), and fostering [[gender equality]] (UNESCO, 2013). The mSchools programme brings together private and public institutions to help students build paramount new skills and prepare them for today's digital world. The mSchools programme comprises many initiatives, including online platforms, curricular materials, events, challenges and methodologies.<ref>{{Cite web |url=https://unesdoc.unesco.org/ark:/48223/pf0000366726|title=mSchools: Transforming the education landscape in Catalonia (Spain) through a systemic and inclusive mobile learning programme |access-date=2022-06-15 |website=unesdoc.unesco.org}}</ref>

=== Finland ===
The Finnish National Core Curriculum for Basic Education was renewed in 2014. Considering the increasing significance of technology as both an objective and a means of learning, ICT and mobile learning were integrated into the new National Core Curriculum as a transversal competence that is present in all learning and teaching.

PaikkaOppi (which roughly means ’learning of places’) is a Finnish educational innovation supporting open science and the information society. It is an open web-based learning environment for [[Geographic information system|Geographic Information System]] (GIS) usage in schools. Moreover, it is a potential spearhead in national policy for the development of skills and education by integrating disciplines and promoting the use of mobile learning. Students are able to view, analyze and share their data collaboratively or individually with browser-based map applications. Mobile applications for [[Android (operating system)|Android]] and [[iOS]] devices are for saving personal data in the field trips or at home. Being accessible to all users free of charge, PaikkaOppi is very widely used at schools, home and on free time as well. The service supports teaching the core curricula: competences for spatial citizenship, multi-literacy skills, logical thinking, and problem solving skills. The service is being used all over the country as a project platform for several school subjects and multidisciplinary learning modules from primary schools to upper secondary.<ref>{{Cite web |url=https://unesdoc.unesco.org/ark:/48223/pf0000368078|title=Transforming Finnish schools to mobile learning environments with a competence-based core curriculum |access-date=2022-06-15 |website=unesdoc.unesco.org}}</ref>

=== Pakistan ===
In Pakistan, the Rehan School was one of the first initiatives to offer remote courses that could be accessed from a basic mobile phone. The application offers short educational sequences, showing how to write common names and words and conveying mathematical and scientific concepts. Sometimes featuring television personalities, the teaching sketches are intended for viewing on small telephone screens. The films are sold for a few cents in the telecoms boutiques and can then be exchanged by Bluetooth. The Rehan School estimates that over 40,000 individuals follow its lessons, but the real number is certainly higher.<ref name=":02">Agence Française de Développement, Agence universitaire de la Francophonie, Orange, & UNESCO. (2015). [http://unesdoc.unesco.org/images/0023/002318/231867e.pdf Digital Services for Education in Africa]. ''Savoirs communs, 17.''</ref>

=== Papua New Guinea ===
In Papua New Guinea, the SMS Story project has improved teachers' classroom practices in teaching children to read by using short messages and sent by SMS.<ref name=":02" />

=== Sub-Saharan Africa ===
Since the 1960s, various information and communication technologies have aroused strong interest in [[Sub-Saharan Africa]] as a way of increasing access to education, and enhancing its quality and fairness. In Sub-Saharan Africa, teachers and students are faced with an extreme shortage of teaching materials. The number of textbooks available are limited, so few students have individual access to textbooks in class or at home. Given the shortage of textbooks in many African schools, tablets and mobile phones are being viewed by governments and international organizations as a solution to provide access to learning materials. In one example, the Tangerine mobile assessment and coaching system, deployed in Kenya, aims to help teachers in their assessment activities. With Tangerine, a student's reading level can be evaluated by recording the student's answers on a mobile phone or a tablet. The data gathered by the application also allows comparisons of the learning levels of students according to their age, geographical area and gender.<ref name=":02" />

==Analysis==
===Effectiveness===
A recent study on health professions education combined evidence from 29 studies, which included 3175 learners, and concluded that mLearning is as effective as traditional learning in terms of improving learners' knowledge and skill. The study highlights that mLearning is a novel educational strategy that is rapidly developing in the field of health professions education, "21 of the 29 included studies (72%) published between 2014 and 2017, it’s clear that mLearning is an emerging educational strategy. The remaining 8 studies were published between 2006 and 2013, with no studies published before 2006, further highlighting the modern nature of this approach to health professions education and its relevance"<ref>{{cite journal |last1=Dunleavy |first1=Gerard |last2=Nikolaou |first2=Charoula Konstantia |last3=Nifakos |first3=Sokratis |last4=Atun |first4=Rifat |last5=Law |first5=Gloria Chun Yi |last6=Tudor Car |first6=Lorainne |title=Mobile Digital Education for Health Professions: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration |journal=Journal of Medical Internet Research |date=12 February 2019 |volume=21 |issue=2 |pages=e12937 |doi=10.2196/12937 |pmid=30747711 |pmc=6390189 |doi-access=free }}</ref>


===Value===
===Value===
'''The value of mobile learning'''<ref>''Mobile learning in Practice: Piloting a Mobile Learning Teachers’ Toolkit in Further Education Colleges''. C. Savil-Smith ''et al.'' (2006), p. 8</ref>—Tutors who have used m-learning programs and techniques have made the following value statements in favor of m-learning.
The value of mobile learning<ref>''Mobile learning in Practice: Piloting a Mobile Learning Teachers’ Toolkit in Further Education Colleges''. C. Savil-Smith ''et al.'' (2006), p. 8</ref>
who have used m-learning programs and techniques have made the following value statements in favor of m-learning.


*It is important to bring new technology into the classroom.
*It is important to bring new technology into the classroom.
*Devices used are more lightweight than books and PCs.
* used are more lightweight than books and PCs.
*Mobile learning can be used to diversify the types of learning activities students partake in (or a blended learning approach).
*Mobile learning can be used to diversify the types of learning activities students partake in (or a blended learning approach).
*Mobile learning supports the learning process rather than being integral to it.
*Mobile learning supports the learning process rather than being integral to it.
*Mobile learning can be a useful add-on tool for students with special needs. However, for SMS and MMS this might be dependent on the students’ specific disabilities or difficulties involved.
*Mobile learning can be a useful add-on tool for students with special needs. However, for SMS and MMS this might be dependent on the specific disabilities or difficulties involved.
*Mobile learning can be used as a ‘hook’ to re-engage disaffected youth.
*Mobile learning can be used as a ‘hook’ to re-engage disaffected youth.
*M-Learning can be designed to combine decision-making in complex learning scenarios with formative scoring and assessment.<ref>{{Cite book|chapter-url=http://www.iadisportal.org/digital-library/a-holistic-approach-to-scoring-in-complex-mobile-learning-scenarios#|title=MCCSIS 2016 |chapter=A Holistic Approach to Scoring in Complex Mobile Learning Scenarios |last1=Gebbe |first1=Marcel |last2=Teine |first2=Matthias |last3=Beutner |first3=Marc |date=2016 |publisher=IADIS Press |editor=Miguel Baptista Nunes |editor2=Maggie McPherson |isbn=9789898533517 |location=Madeira |pages=19–27 |oclc=958149790}}</ref>
*Mobile Learning courses can be accessed either online or offline.


'''Benefits''' <ref name="Crescente 2011 111–123"/><ref name="Elias 2011 143–156">{{cite journal|last=Elias|first=Tanya|title=Universal Instructional Design Principles for Mobile Learning|journal=International Review of Research in Open and Distance Learning|date=February 2011|volume=12|issue=2|pages=143–156}}</ref>
Benefits<ref name="Crescente 2011 111–123"/><ref name="Elias 2011 143–156">{{cite journal|last=Elias|first=Tanya|title=Universal Instructional Design Principles for Mobile Learning|journal=International Review of Research in Open and Distance Learning|date=February 2011|volume=12|issue=2|pages=143–156}}</ref>


*Relatively inexpensive opportunities, as the cost of mobile devices are significantly less than PCs and laptops
*Relatively inexpensive opportunities, as the cost of mobile devices are significantly less than PCs and laptops
*Multimedia content delivery and creation options
*Multimedia content delivery and creation options
*Continuous and situated learning support
*Continuous and situated learning support
*Decrease in training costs
*Decrease in training costs
*Potentially a more rewarding learning experience
*Potentially a more rewarding learning experience
*New opportunities for traditional educational institutions
*Readily available a/synchronous learning experience<ref>Rudestam, K., & Schoenholtz-Read (2009). Handbook of online learning, 2nd ed. London: Sage.</ref>
*Decrease in textbook costs<ref name=":02" />
*Access to personalized content<ref name=":02" />
*Remote access to knowledge<ref name=":02" />
*Improved literacy levels<ref name=":02" />

=== Characterization ===
'''Characterization of M-learning'''

* It can get access to information and educational experience faster than other media.
* It is supported by portable devices, its mobility makes it easy to use.
* Compared to other methods of learning, the cost of M-learning is relatively low.
* The exchange of information can be encrypted or private.
* It is easy to access all kinds of information.

=== Aspects ===
'''Aspects of M-learning'''

Along with the development of m-learning, many theories about mobile educations are raised by researchers, major aspects are listed.

* Mobile learning uses mobile technology and is portable.
* Mobile learning is a continuation and extension of e-learning.
* Mobile learning is learner-centered, "The learner plays an active role from determination of the goals until the evaluation stage"<ref>{{cite journal|title= Basic elements and characteristics of mobile learning|first1= Fezile|last1= Ozdamli|first2= Nadire|last2= Cavus|doi= 10.1016/j.sbspro.2011.11.173|url= https://www.researchgate.net/publication/235912545|journal=Procedia - Social and Behavioral Sciences|date= December 2011|volume= 28|pages= 937–942|doi-access= free}}</ref>


===Challenges===
===Challenges===
;Technical challenges include:
;Technical challenges
* Connectivity and battery life
* and battery life
* Screen size and key size<ref>{{cite journal| first = N. | last = Maniar| coauthors = Bennett, E., Hand, S. & Allan, G | title = The effect of mobile phone screen size on video based learning | journal = Journal of Software | volume = 3 | issue = 4 | pages = 51–61 | year = 2008 }}</ref>
* Screen size and key size<ref>{{cite journal| first = N. | last = Maniar|=Bennett, E. Hand, S. Allan, G | title = The effect of mobile phone screen size on video based learning | journal = Journal of Software | volume = 3 | issue = 4 | pages = 51–61 | year = 2008 }}</ref>
* Meeting required [[Bandwidth (computing)|bandwidth]] for nonstop/fast streaming
* Meeting required [[Bandwidth (computing)|bandwidth]] for nonstop/fast streaming
* Number of file/asset formats supported by a specific device
* Number of file/asset formats supported by a specific device
Line 74: Line 157:
* Multiple standards, multiple screen sizes, multiple operating systems
* Multiple standards, multiple screen sizes, multiple operating systems
* Reworking existing E-Learning materials for mobile platforms
* Reworking existing E-Learning materials for mobile platforms
* Limited memory<ref>{{cite journal|last=Elias|first=Tanya|title=Universal Instructional Design Principles for Mobile Learning|journal=International Review of Research in Open and Distance Learning|date=February 2011|volume=12|issue=2}}</ref>
* Limited memory<ref>{{cite journal|last=Elias|first=Tanya|title=Universal Instructional Design Principles for Mobile Learning|journal=International Review of Research in Open and Distance Learning|date=February 2011|volume=12|issue=2}}</ref>
* Risk of sudden obsolescence<ref name="Crescente 2011 111–123"/>
* Risk of sudden obsolescence <ref>{{cite journal|last=Crescente|first=Mary Louise|author2=Lee, Doris|title=Critical issues of m-learning: design models, adoption processes, and future trends|journal=Journal of the Chinese Institute of Industrial Engineers|date=March 2011|volume=28|issue=2}}</ref>
*Security
*Work/life balance
*Cost of investment<ref>{{cite journal |last1=Cordock |first1=Richard Parkes |title=The future of mobile learning |journal=Training Journal |date=November 2010 |pages=63–67 |id={{ProQuest|763160208}} }}</ref>


;Social and educational challenges<ref>{{Cite journal|last1=Masters|first1=Ken|last2=Ellaway|first2=Rachel H.|last3=Topps|first3=David|last4=Archibald|first4=Douglas|last5=Hogue|first5=Rebecca J.|date=2016|title=Mobile technologies in medical education: AMEE Guide No. 105|journal=Medical Teacher |volume=38|issue=6|pages=537–549|doi=10.3109/0142159X.2016.1141190|pmid=27010681|s2cid=207432875}}</ref>
;Social and educational challenges include:
* Accessibility and cost barriers for end users: [[Digital divide]].
* Accessibility and cost barriers for end users: [[ divide]].
* How to assess learning outside the classroom
* How to assess learning outside the classroom
* How to support learning across many contexts<ref name="ssir">{{cite web |url= http://www.ssireview.org/blog/entry/whats_holding_back_mobile_phones_for_education |title= What’s Holding Back Mobile Phones for Education? |work= Stanford Social Innovation Review Blog|publisher= Standford Social Innovation Review |date=February 11, 2013 |accessdate=August 4, 2013}}</ref>
* How to support learning across many contexts<ref name="ssir">{{cite web |url= http://www.ssireview.org/blog/entry/whats_holding_back_mobile_phones_for_education |title= Holding Back Mobile Phones for Education? |work= Stanford Social Innovation Review Blog|publisher= Social Innovation Review |date=February 11, 2013 |=August 4, 2013}}</ref>
* Content's security or pirating issues
* Content's security or issues
* Frequent changes in device models/technologies/functionality etc.
* Frequent changes in device models/technologies/functionality etc.
* Developing an appropriate theory of learning for the mobile age
* Developing an appropriate theory of learning for the mobile age
* Conceptual differences between [[e-learning]] and m-learning
* Conceptual differences between [[e-learning]] and m-learning
* Design of technology to support a lifetime of learning<ref>{{cite journal | doi = 10.1016/S0360-1315(99)00044-5 | first = M. | last = Sharples | title = The design of personal mobile technologies for lifelong learning | journal = Computers & Education | volume = 34 | issue = 3-4 | pages = 177–193 | year = 2000 }}</ref><ref>{{cite conference | first = J. | last = Moore | title = A portable document search engine to support off-line mobile learning | booktitle = Proceedings of IADIS International Conference Mobile Learning | year = 2009 | location = Barcelona, Spain | url = http://eprints.ecs.soton.ac.uk/17441/}}</ref>
* Design of technology to support a lifetime of learning<ref>{{cite journal | doi = 10.1016/S0360-1315(99)00044-5 | first = M. | last = Sharples | title = The design of personal mobile technologies for lifelong learning | journal = Computers & Education | volume = 34 | issue = | pages = 177–193 | year = 2000 }}</ref><ref>{{cite conference | first = J. | last = Moore | title = A portable document search engine to support off-line mobile learning | = Proceedings of IADIS International Conference Mobile Learning | year = 2009 | location = Barcelona, Spain | url = http://eprints.ecs.soton.ac.uk/17441/}}</ref>
* Tracking of results and proper use of this information
* Tracking of results and proper use of this information
* No restriction on learning timetable
* No restriction on learning timetable
* Personal and private information and content
* Personal and private information and content
* No demographic boundary
* No demographic boundary
* Disruption of students' personal and academic lives<ref>{{cite conference | first = K. | last = Masters | coauthors = Ng'ambi D. | title = After the broadcast: disrupting health sciences’ students' lives with SMS | booktitle = Proceedings of IADIS International Conference Mobile Learning | pages = 171–175 | year = 2007 | location = Lisbon, Portugal | isbn = 978-972-8924-36-2}}</ref>
* Disruption of students' personal and academic lives<ref>{{cite conference | first = K. | last = Masters |=Ng'ambi D. | title = After the broadcast: disrupting health students' lives with SMS | = Proceedings of IADIS International Conference Mobile Learning | pages = 171–175 | year = 2007 | location = Lisbon, Portugal | isbn = 978-972-8924-36-2}}</ref>
* Access to and use of the technology in developing countries<ref>{{cite conference | first = K. | last = Masters | title = Low-key m-learning: a realistic introduction of m-learning to developing countries | booktitle = Seeing, Understanding, Learning in the Mobile Age | year = 2005 | location = Budapest, Hungary, April 2005 | url = http://www.fil.hu/mobil/2005/Masters_final.pdf}}</ref>
* Access to and use of the technology in developing countries<ref>{{cite conference | first = K. | last = Masters | title = Low-key m-learning: a realistic introduction of m-learning to developing countries | = Seeing, Understanding, Learning in the Mobile Age | year = 2005 | location = Budapest, Hungary, April 2005 | url = ://www..//}}</ref>
* Risk of distraction <ref name="Crescente 2011 111–123"/>
* Risk of distraction<ref name="Crescente 2011 111–123"/>
* Mobile usage habits among different countries and regions<ref>{{Cite journal|last1=Ko|first1=Eddie H. T.|last2=Chiu|first2=Dickson K. W.|last3=Lo|first3=Patrick|last4=Ho|first4=Kevin K. W.|date=2015-09-01|title=Comparative Study on m-Learning Usage Among LIS Students from Hong Kong, Japan and Taiwan|journal=The Journal of Academic Librarianship|volume=41|issue=5|pages=567–577|doi=10.1016/j.acalib.2015.07.005|hdl=10722/214676|hdl-access=free}}</ref>


===Growth===
===Growth===
Over the past ten years mobile learning has grown from a minor research interest to a set of significant projects in schools, workplaces, [[museums]], cities and rural areas around the world. The m-learning community is still fragmented, with different national perspectives, differences between academia and industry, and between the school, higher education and lifelong learning sectors.<ref name="Singh 2010 65–72">{{cite journal|last=Singh|first=Mandeep|title=M-learning: A New Approach to Learn Better|journal=International Journal of Education and Allied Sciences|year=2010|volume=2|issue=2|pages=65–72}}</ref>
learning in schools, workplaces, [[museums]], cities and rural areas around the world.<ref name="Singh 2010 65–72">{{cite journal|last=Singh|first=Mandeep|title=M-learning: A New Approach to Learn Better|journal=International Journal of Education and Allied Sciences|year=2010|volume=2|issue=2|pages=65–72}}</ref>


Current areas of growth include:
Current areas of growth include:
Line 103: Line 190:
* Social-networked mobile learning
* Social-networked mobile learning
* Mobile educational gaming
* Mobile educational gaming
* Delivering m-Learning to cellular phones using two way SMS messaging and voice-based CellCasting (podcasting to phones with interactive assessments) <ref name="Singh 2010 65–72"/>
* Delivering m-Learning to cellular phones using two way SMS messaging and voice-based CellCasting (podcasting to phones with interactive assessments)<ref name="Singh 2010 65–72"/>
* Cloud computer file storage <ref name="Elias 2011 143–156"/>
* Cloud computer file storage<ref name="Elias 2011 143–156"/>


==See also==
According to a report by Ambient Insight in 2008, "the US market for Mobile Learning products and services is growing at a five-year compound annual growth rate (CAGR) of 21.7% and revenues reached $538 million in 2007. The data indicates that the demand is relatively immune from the recession."<ref>
{{columns-list|
{{cite web
*{{annotated link|Educational technology}}
| url = http://www.ambientinsight.com/Resources/Documents/AmbientInsight_2008-2013_US_MobileLearning_Forecast_ExecutiveOverview.pdf
*{{annotated link|Instructional simulation}}
| title = The US Market for Mobile Learning Products and Services: 2008-2013 Forecast and Analysis
*{{annotated link|mHealth}}
| accessdate = June 8, 2009
*{{annotated link|Mobile phone use in schools}}
| last = Adkins | first = S.S.
*{{annotated link|Offline mobile learning}}
|date=December 2008
*{{annotated link|Smartphone}}
| work = Ambient Insight
| pages = 5
}}
}}
</ref> The findings of the report indicate that the largest demand throughout the forecast
period is for custom development services, content conversion, and media services and that the
healthcare sector accounts for 20% of the total US market for mobile learning.


===Future===
====
{{Free-content attribution
Technologies currently being researched for mobile learning include:<ref name= "brown" />
|title=Digital Services for Education in Africa|author=UNESCO|publisher=UNESCO|page numbers=|source=UNESCO|documentURL=http://unesdoc.unesco.org/images/0023/002318/231867e.pdf|license statement URL=http://www.unesco.org/ulis/cgi-bin/ulis.pl?catno=231867&set=0058F47E4D_2_3&gp=1&lin=1&ll=1|license=CC-BY-SA IGO 3.0|Editors=}}
*Location aware learning
*Point-and-shoot learning with camera phones and 2D codes
*Near Field Communications (NFC) secure transactions
*Sensors and accelerometers in mobile devices in behavioral based learning
*Mobile content creation (including user generated content)
*Games and simulation for learning on mobile devices
*Context-aware ubiquitous learning
*Augmented reality on mobile devices
*Mobile performance support


{{Free-content attribution
==Delivery==
| title = A Lifeline to learning: leveraging mobile technology to support education for refugees
[[Image:Meizu9.jpg|thumb|150px|Smartphones are one of the platforms used for mobile learning.]]
| author = UNESCO
While many think of mobile learning as delivering E-Learning on small form factor devices, or often referred to as E-Learning “lite”, it has the potential to do much more than deliver courses, or parts of courses. It includes the use of mobile/handheld devices to perform any of the following:
| publisher = UNESCO
*Deliver education materials and promote learning
| page numbers =
*Faster communications and collaboration
| source = UNESCO
*Conduct assessments and evaluations
| documentURL = https://unesdoc.unesco.org/ark:/48223/pf0000261278
*Provide access to performance support and knowledge
| license statement URL =
*Capture evidence of learning activity
| license = CC BY-SA 3.0 IGO
Today, any number of portable devices can quickly and easily deliver and support these functions. Cell phones or [[smartphone]]s, multi-game devices, personal media players (PMPs), personal digital assistants (PDAs), and wireless single-purpose devices can help deliver coaching and [[mentoring]], conduct assessments and evaluations (e.g., [[quiz]]zes; tests; [[Statistical survey|survey]]s and polls; and certifications), provide on-the-job support and access to information, education and references, and deliver [[podcast]]s, update alerts, forms and checklists. In these ways, mobile learning can enhance and support more traditional learning modes, making it more portable and accessible. Mobile devices can also serve as powerful data collection tools and facilitate the capture of [[User-generated content|user created content]].<ref name= "brown">
{{cite web
|authors= Brown, J., Metcalf, D.
|title= Mobile Learning Update
|url= http://masieweb.com/p7/MobileLearningUpdate.pdf
|work= Learning Consortium Perspectives
|pages= 3, 5–13, 17
|year= 2008
|accessdate= June 9, 2009
}}
}}
</ref>

New mobile technology, such as hand-held cellular based devices, is playing a large role in redefining how we receive information. The recent advances in mobile technology are changing the primary purpose of mobile devices from making or receiving calls to retrieving the latest information on any subject. "Numerous agencies including the Department of Defense (DoD), Department of Homeland Security (DHS), Intelligence community, and law enforcement are utilizing mobile technology are utilizing mobile technology for information management." <ref>Chet Hosmer, Carlton Jeffcoat, Matthew Davis, Thomas McGibbon [http://www.thedacs.com/techs/abstract/518055 "Use of Mobile Technology for Information Collection and Dissemination"], ''Data & Analysis Center for Software'', March 2011</ref>

==Approaches==
[[Image:Military Mobile Learning.jpg|thumb|150px|The use of mobile learning in the military is becoming increasingly common due to low cost and high portability.]]

===Classroom===
Classroom applications combine the use of [[umpc|handheld computers]], [[PDA]]s, [[smartphone]]s or handheld voting systems (such as [[Clicker (classroom)|clickers]]) with traditional resources. {{Harv|Tremblay|2010}}.
; Class management:
Mobile devices(such as a Pocket PC) in the classroom can be used to enhance group collaboration among students through communication applications, interactive displays, and video features.<ref>{{cite journal|last=Murray|first=Orrin|author2=Nicole Olcese|title=Teaching and Learning with iPads, Ready or Not?|journal=TechTrends|date=November/December|volume=55|issue=6}}</ref>
*Existing mobile technology can replace cumbersome resources such as textbooks, visual aids, and presentation technology.<ref name="ReferenceA">{{cite journal|title=7 THINGS YOU SHOULD KNOW ABOUT MOBILE APPS FOR LEARNING|journal=EDUCAUSE Learning Initiative|date=May 4, 2010}}</ref>
*Interactive and multi-mode technology allows students to engage and manipulate information.
*Mobile Device features with WIFI capabilities allow for on-demand access to information.<ref name="ReferenceA"/>
*Access to classroom activities and information on mobile devices provides a continuum for learning inside and outside the classroom.<ref name="Naismith 2004">{{cite journal|last=Naismith|first=Laura|coauthors=Peter Lonsdale, Giasemi Vavoula, Mike Sharples|title=Literature Review in Mobile Technologies and Learning|journal=FutureLab Series|year=2004|issue=11}}</ref>

In an experiment to make learning mobile through the use of tablet computers, 32% of 8th grade students at Stone Middle School found that they were more engaged in the classroom and had a better understanding of course material.<ref>{{cite web|url=http://www.kajeet.com/4u/education/MLM-form.html}}</ref>
In a literature review conducted by FutureLab, researchers found that increased communication, collaboration, and understanding of concepts was a result of mobile technology applications.<ref name="Naismith 2004"/>

===Blended learning===
{{See also|Blended learning}}

[[Blended learning]] combines brick-and-mortar schooling with online delivery of content and instruction. Mobile devices provide support that enhances teaching and learning in a virtual classroom environment.

; Class management:
Mobile devices are used both in the brick-and-mortar setting as well as in the online setting to enhance the education experience.
*The mobile phone (through text [[SMS]] notices) can be used especially for distance education or with students whose courses require them to be highly mobile and in particular to communicate information regarding availability of assignment results, venue changes and cancellations, etc. It can also be of value to business people, e.g. [[sales representatives]] who do not wish to waste time away from their busy schedules to attend formal training events.
*Mobile devices facilitate online interaction between instructor and student, and student to student.
*Blended learning takes the classroom out of a traditional brick-and-mortar setting. Students become part of virtual communities used for collaboration. Blended learning transitions away from a traditional teaching environment to a customized and interactive web platform for the user <ref name="Naismith 2004"/>

; Podcasting:
[[Podcasting]] consists of listening to audio recordings of lectures. It can be used to review live lectures {{Harv|Clark|Westcott|2007}} and to provide opportunities for students to rehearse oral presentations.
Podcasts may also provide supplemental information to enhance traditional lectures {{Harv|McGarr|2009}} {{Harv|Steven|Teasley|2009}}.

Psychological research suggests that university students who download podcast lectures achieve substantially higher exam results than those who attend the lecture in person (only in cases in which students [[Notetaking|take notes]]) {{Harv|Callaway|Ewen|2009}}.

Podcasts may be delivered using [[broadcast syndication|syndication]], although this method of delivery is not always easily adopted {{Harv|Lee|Miller|Newnham|2009}}.

===Outdoors===
* Learning in museums or galleries with handheld or wearable technologies
* Learning outdoors (e.g. On field trips).
* Continuous learning and portable tools for military personnel.

===At work===
M-learning in a work place can be very different from a schools context. Although employees do occasionally attend face to face training events, the majority of work based learning happens on the job, often at the moment of need. Because of this, m-learning is being used in a wider range of modes:

* On the job training for someone who accesses training on a mobile device.
* Just in time training to solve a problem or gain an update.
* Performance support. Immediate access to tools to streamline a work-task
* Reference guides and ebooks
* Checklists

Due to the very diverse training needs across a large organisation, self-serve learning is more comon than is found at the school, or college level. Mobile is seen as an effective way to reach a large number of employees easier and more effectively.<ref>{{cite journal|last=Kahle-Piasecki|first=Lisa|author2=Miao, Chao|author3= Ariss, Sonny|title=Managers and the Mobile Device: m-learning and m-business - Implications for the United States and China|journal=Journal of Marketing Development and Competitiveness|year=2012|volume=6|issue=1|pages=56–68}}</ref>

===Lifelong learning and self-learning===
The use of personal technology to support informal or [http://mlearningpedia.com.br lifelong learning], such as using handheld dictionaries and other devices for language learning, is an approach that is not to be overlooked.

Mobile technologies and approaches, i.e. [[Mobile Assisted Language Learning]] (MALL), are also used to assist in [[language learning]]. For instance handheld computers, cell phones, and [[podcasting]] {{Harv|Horkoff|Kayes2008}} have been used to help people acquire and develop language skills.

===Other===
* Improving levels of literacy, numeracy, and participation in education amongst young adults.
* Using the communication features of a mobile phone as part of a larger learning activity, e.g.: sending media or texts into a central portfolio, or exporting audio files from a learning platform to your phone.
* Developing workforce skills and readiness among youth and young adults.<ref name="guardian">{{cite web |url= http://www.guardian.co.uk/global-development-professionals-network/2013/feb/26/mobile-education-mobile-phones |title= Youth Unemployment: Can Mobile Technology Improve Employability? |work= Global Development Professionals Network |publisher= The Guardian |date=February 26, 2013 |accessdate=August 4, 2013}}</ref>

==Technologies==
Mobile devices and personal technologies that can support mobile learning, include:

* {{Smartphone]], an aggregator of most of the following technologies
* [[E-book]]
* [[audio tour|Handheld audio and multimedia guides]], in museums and galleries
* [[Handheld game console]], modern gaming consoles such as Sony PSP or Nintendo DS
* [[Personal audio player]], e.g. for listening to audio recordings of lectures ([[podcasting]])
* [[Personal Digital Assistant]], in the classroom and outdoors
* [[Tablet computer]]
* [[UMPC]], [[mobile phone]], [[camera phone]] and [[SmartPhone]]

Technical and delivery support for mobile learning include:

* [[3GP]] For compression and delivery method of audiovisual content associated with Mobile Learning
* [[GPRS]] mobile data service, provides high speed connection and data transfer rate
* [[Wi-Fi]] gives access to instructors and resources via internet
* [[Cloud computing]] for storing and sharing files
* [[Mobile web]] and [[Mobile application software|Mobile Apps]]for the dominant content formats for Smartphones

==See also==
*[[E-learning]]
*[[Instructional Simulation]]
*[[International Journal of Mobile and Blended Learning]]
*[[mHealth]]
*[[Offline mobile learning]]
*[[Smartphone]]


==References==
==References==
{{Reflist}}
{{Reflist}}


{{Mobile phones}}
{{Mobile phones}}
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[[Category:Mobile technology]]
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[[Category:E-learning]]

Latest revision as of 05:36, 5 October 2024

M-learning, or mobile learning, is a form of distance education or technology enhanced active learning where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning."[1] M-learning devices include computers, MP3 players, mobile phones, and tablets. M-learning can be an important part of informal learning.[2]

M-learning is convenient in that it is accessible virtually anywhere. It allows for the instant sharing of feedback and tips since mobile devices are often connected to the internet. M-learning also offers strong portability by replacing books and notes with small devices filled with tailored learning content. Moreover, it has the added benefit of being cost-effective, as the price of digital content on tablets is falling sharply compared to traditional media such as books, CDs, DVDs, etc. For example, a digital textbook costs one-third to half the price of a paper textbook, with zero marginal cost.[3]

According to Fombona, Pascual-Sevillana, and González-Videgaray, this methodology offers various possibilities, including greater and different access to information. It also introduces significant innovations, such as the increase in informal and playful activities, iconic virtual membership, and networks of friendly interaction within new scales of values.[4]

Background

[edit]

Mobile learning is the delivery of learning, education, or learning support on mobile phones, PDAs, or tablets. New mobile technology, such as hand-held-based devices, is playing a large role in redefining how people receive information.[5]

History of M-learning

[edit]

Concepts of m-learning were introduced by Alan Kay in the 1970s when he joined Xerox Corporation's Palo Alto Research Center and formed a group to develop the "Dynabook," a portable and hands-on personal computer. The aim was to provide children with access to the digital world.[6] However, this project eventually failed due to a lack of technological support at that time. In 1994, Mitsubishi Electric Corp. created the first smartphone called IBM Simon, which was defined as a handheld personal communicator.[7] Following this, various technological companies began designing what we now know as "smartphones." The creation of smartphones laid the foundation for mobile learning, and subsequent innovations in mobile devices propelled mobile learning into the realm of projects and research.

Chronologically, m-learning research has been characterized into three phases: the first phase is the focus on devices; the second is the focus on learning outside the classroom; the third phase is the focus on the mobility of the learner.[8] In its second phase, around 2005, a tremendous number of projects have been completed, four major projects are "The Leonardo da Vinci project From e-learning to m-learning led by Ericsson Education Dublin", "The Leonardo da Vinci project Mobile learning: the next generation of learning led by Ericsson Education Dublin", "The IST project M-Learning led by the United Kingdom government Learning and Skills Development Agency (LSDA)" and "The IST project MOBILearn led by Giunti Ricerca of Genoa, Italy". These projects are mainly targeted on the effects of m-learning, like motivation to learn, engagement in learning activities, and focus on special needs people;[9] they set the tone for mobile learning, and m-learning is prepared to transfer from project status to mainstream education and training.[10]

Chronologically, m-learning research can be divided into three phases: the first phase focused on devices, the second phase emphasised learning outside the classroom, and the third phase emphasised the mobility of learners.[8] During the second phase, around 2005, a significant number of projects were completed. Four notable projects were "The Leonardo da Vinci project: From e-learning to m-learning," led by Ericsson Education Dublin; "The Leonardo da Vinci project: Mobile learning - the next generation of learning," also led by Ericsson Education Dublin; "The IST project: M-Learning," led by the United Kingdom government Learning and Skills Development Agency (LSDA); and "The IST project: MOBILearn," led by Giunti Ricerca of Genoa, Italy. These projects primarily focused on the effects of m-learning, such as motivation to learn, engagement in learning activities, and catering to the needs of special needs individuals.[11] They set the stage for mobile learning, preparing it to transition from project status to mainstream education and training.[12]

Currently, m-learning research has become globalised, with Africa, Asia, North America, Europe, Scandinavia, Australia, and New Zealand all making remarkable achievements in this field.[8]

Approaches

[edit]
The use of mobile learning in the military is becoming increasingly common due to low cost and high portability.

Classroom

[edit]
Parts of Group Collaboration

Applications in classrooms and other learning spaces combine the use of handheld computers, PDAs, smartphones, or handheld voting systems (such as clickers) with traditional resources.[13]

Class management

Mobile devices in brick-and-mortar classrooms can be used to enhance student-centered learning and group collaboration among students through communication applications, interactive displays, quick response codes,[14] and video features.[15]

  • Existing mobile technology can replace cumbersome resources such as textbooks, visual aids, and presentation technology.[16]
  • Interactive and multi-mode technology allows students to engage and manipulate information.
  • Mobile Device features with WIFI capabilities allow for on-demand access to information.[16]
  • Access to classroom activities and information on mobile devices provides a continuum for learning inside and outside the classroom.[17]

In a literature review conducted by FutureLab, researchers found that increased communication, collaboration, and understanding of concepts were a result of mobile technology applications.[17]

Distance Learning

Mobile devices can be used in online settings to enhance learning experiences.[18]

  • The mobile phone (through text SMS notices) can be used especially for distance education or with students whose courses require them to be highly mobile, particularly to communicate information regarding the availability of assignment results, venue changes, and cancellations, etc.
  • Mobile devices facilitate online interaction between teachers and students, and student to student. Mobile devices make it possible to facilitate real-time interaction, allowing students to obtain immediate feedback. Educators can also assess student comprehension by using mobile devices, which provide real-time updates on student progress, enabling teachers to adapt and personalise their teaching.[19]
  • It can also be of value to business people, such as sales representatives, who do not wish to waste time away from their busy schedules to attend formal training events.
Podcasting

Podcasting consists of listening to audio recordings of lectures. It can be used to review live lectures[20] and to provide opportunities for students to rehearse oral presentations. Podcasts may also provide supplemental information to enhance traditional lectures.[21]

Psychological research suggests that university students who download podcast lectures achieve substantially higher exam results than those who attend the lecture in person (only in cases in which students take notes).[22]

Podcasts may be delivered using syndication, although this method of delivery is not always easily adopted.[23]

Work

[edit]

M-learning in the context of work can encompass various forms of learning. It has been defined as the "processes of coming to know, and of being able to operate successfully in, and across, new and ever-changing contexts, including learning for, at and through work, by utilising mobile devices".[24]

  • M-learning for work
  • M-learning at and through work
  • Cross-contextual m-learning

Learning for work, also known as 'just-in-case' learning, involves traditional and formal educational activities, such as training courses, that prepare learners for future work-related tasks. A typical corporate application is the delivery of mobile compliance training, which can effectively reach geographically mobile employees like consultants[25] or staff in logistics and transport systems.[26] Another application is mobile simulations that prepare learners for future situations, such as real-time SMS-based simulations for disaster response training.[27]

Learning at and through work, labeled as "just-in-time" mobile learning,[28] occurs in informal educational settings within the workplace. Employees can use mobile phones and handheld devices to solve problems on the spot, for example, by accessing informational resources like checklists and reference guides before customer visits[29] or mobile decision support systems. The latter is particularly popular in clinical settings, where they assist highly mobile medical staff in making decisions regarding complex patient cases using rule-based algorithms. Their application has been associated with learning and, specifically, with improving the practice of medical staff.[30] Learning through work also occurs through interaction with distant peers via phone. "People tagging" is an approach where individuals assign topics to their co-workers. The aggregation of interests and experiences serves as a means to raise awareness and locate competent experts when needed, particularly with context-sensitive expert location systems.[31]

Cross-contextual learning, which bridges the gap between work settings and formal education formats, holds significant potential for work-based mobile learning,[24] especially within tertiary education systems. This involves approaches where learning in the workplace is facilitated and supported (e.g., through formative assessments,[32] reflective questions,[33] or the documentation of personal achievements in multimedia learning diaries or portfolios[34]) The materials created in this process are later utilised in more formal educational formats, such as classrooms or discussions with tutors. The value of these mobile phone-mediated learning practices lies in the integration and harmonisation of work-based learning and formal education experiences, which otherwise tend to remain separate.

Lifelong learning and self-learning

[edit]

Mobile technologies and approaches, i.e. mobile-assisted language learning (MALL), are also used to assist in language learning. For instance handheld computers, cell phones, and podcasting[35] have been used to help people acquire and develop language skills.

Other

[edit]
  • Improving levels of literacy, numeracy, and participation in education amongst young adults.
  • Using the communication features of a mobile phone as part of a larger learning activity, e.g.: sending media or texts into a central portfolio, or exporting audio files from a learning platform to your phone (known as mobile literacy).
  • Developing workforce skills and readiness among youth and young adults.[36]

Mobile learning for refugees

[edit]

Refugees are confronted several individual challenges that can negatively impact their learning and teaching opportunities, as well as their lives beyond the learning environment. Mobile solutions play a key role in enhancing refugees' informal learning. Technology provides support for refugees' informal learning in the following challenges:[37]

  • Lack of language and literacy skills in host countries;
  • Trauma and identity struggles;
  • Disorientation in new environments;
  • Exclusion and isolation.[37]

Around the world

[edit]

Spain

[edit]

The mSchools programme is a comprehensive mobile education initiative led by a public–private partnership between the Generalitat de Catalunya (Government of Catalonia), Barcelona City Hall and the GSMA. The objective of mSchools is to empower students and teachers to integrate mobile technologies into the classroom, opening up new ways of teaching and learning that improve learner engagement, achievement and employability. mSchools develops curricular materials, tools and methodologies designed to help teachers to change their pedagogy and methodology, and students to become lifelong learners. It has a special focus on digital competencies, advocacy for career paths in science, technology, engineering and maths (STEM), and fostering gender equality (UNESCO, 2013). The mSchools programme brings together private and public institutions to help students build paramount new skills and prepare them for today's digital world. The mSchools programme comprises many initiatives, including online platforms, curricular materials, events, challenges and methodologies.[38]

Finland

[edit]

The Finnish National Core Curriculum for Basic Education was renewed in 2014. Considering the increasing significance of technology as both an objective and a means of learning, ICT and mobile learning were integrated into the new National Core Curriculum as a transversal competence that is present in all learning and teaching.

PaikkaOppi (which roughly means ’learning of places’) is a Finnish educational innovation supporting open science and the information society. It is an open web-based learning environment for Geographic Information System (GIS) usage in schools. Moreover, it is a potential spearhead in national policy for the development of skills and education by integrating disciplines and promoting the use of mobile learning. Students are able to view, analyze and share their data collaboratively or individually with browser-based map applications. Mobile applications for Android and iOS devices are for saving personal data in the field trips or at home. Being accessible to all users free of charge, PaikkaOppi is very widely used at schools, home and on free time as well. The service supports teaching the core curricula: competences for spatial citizenship, multi-literacy skills, logical thinking, and problem solving skills. The service is being used all over the country as a project platform for several school subjects and multidisciplinary learning modules from primary schools to upper secondary.[39]

Pakistan

[edit]

In Pakistan, the Rehan School was one of the first initiatives to offer remote courses that could be accessed from a basic mobile phone. The application offers short educational sequences, showing how to write common names and words and conveying mathematical and scientific concepts. Sometimes featuring television personalities, the teaching sketches are intended for viewing on small telephone screens. The films are sold for a few cents in the telecoms boutiques and can then be exchanged by Bluetooth. The Rehan School estimates that over 40,000 individuals follow its lessons, but the real number is certainly higher.[3]

Papua New Guinea

[edit]

In Papua New Guinea, the SMS Story project has improved teachers' classroom practices in teaching children to read by using short messages and sent by SMS.[3]

Sub-Saharan Africa

[edit]

Since the 1960s, various information and communication technologies have aroused strong interest in Sub-Saharan Africa as a way of increasing access to education, and enhancing its quality and fairness. In Sub-Saharan Africa, teachers and students are faced with an extreme shortage of teaching materials. The number of textbooks available are limited, so few students have individual access to textbooks in class or at home. Given the shortage of textbooks in many African schools, tablets and mobile phones are being viewed by governments and international organizations as a solution to provide access to learning materials. In one example, the Tangerine mobile assessment and coaching system, deployed in Kenya, aims to help teachers in their assessment activities. With Tangerine, a student's reading level can be evaluated by recording the student's answers on a mobile phone or a tablet. The data gathered by the application also allows comparisons of the learning levels of students according to their age, geographical area and gender.[3]

Analysis

[edit]

Effectiveness

[edit]

A recent study on health professions education combined evidence from 29 studies, which included 3175 learners, and concluded that mLearning is as effective as traditional learning in terms of improving learners' knowledge and skill. The study highlights that mLearning is a novel educational strategy that is rapidly developing in the field of health professions education, "21 of the 29 included studies (72%) published between 2014 and 2017, it’s clear that mLearning is an emerging educational strategy. The remaining 8 studies were published between 2006 and 2013, with no studies published before 2006, further highlighting the modern nature of this approach to health professions education and its relevance"[40]

Value

[edit]
The value of mobile learning[41]

Tutors who have used m-learning programs and techniques have made the following value statements in favor of m-learning.

  • It is important to bring new technology into the classroom.
  • The devices used are more lightweight than books and PCs.
  • Mobile learning can be used to diversify the types of learning activities students partake in (or a blended learning approach).
  • Mobile learning supports the learning process rather than being integral to it.
  • Mobile learning can be a useful add-on tool for students with special needs. However, for SMS and MMS, this might be dependent on the student's specific disabilities or difficulties involved.
  • Mobile learning can be used as a ‘hook’ to re-engage disaffected youth.
  • M-Learning can be designed to combine decision-making in complex learning scenarios with formative scoring and assessment.[42]
  • Mobile Learning courses can be accessed either online or offline.
Benefits[1][43][44]
  • Relatively inexpensive opportunities, as the cost of mobile devices, are significantly less than PCs and laptops
  • Multimedia content delivery and creation options
  • Continuous and situated learning support
  • Decrease in training costs
  • Potentially a more rewarding learning experience
  • New opportunities for traditional educational institutions
  • Readily available a/synchronous learning experience[45]
  • Decrease in textbook costs[3]
  • Access to personalized content[3]
  • Remote access to knowledge[3]
  • Improved literacy levels[3]

Characterization

[edit]

Characterization of M-learning

  • It can get access to information and educational experience faster than other media.
  • It is supported by portable devices, its mobility makes it easy to use.
  • Compared to other methods of learning, the cost of M-learning is relatively low.
  • The exchange of information can be encrypted or private.
  • It is easy to access all kinds of information.

Aspects

[edit]

Aspects of M-learning

Along with the development of m-learning, many theories about mobile educations are raised by researchers, major aspects are listed.

  • Mobile learning uses mobile technology and is portable.
  • Mobile learning is a continuation and extension of e-learning.
  • Mobile learning is learner-centered, "The learner plays an active role from determination of the goals until the evaluation stage"[46]

Challenges

[edit]
Technical challenges
  • Internet connectivity and battery life
  • Screen size and key size[47]
  • Meeting required bandwidth for nonstop/fast streaming
  • Number of file/asset formats supported by a specific device
  • Content security or copyright issue from authoring group
  • Multiple standards, multiple screen sizes, multiple operating systems
  • Reworking existing E-Learning materials for mobile platforms
  • Limited memory[48]
  • Risk of sudden obsolescence[1]
  • Security
  • Work/life balance
  • Cost of investment[49]
Social and educational challenges[50]
  • Accessibility and cost barriers for end users: digital divide.
  • How to assess learning outside the classroom
  • How to support learning across many contexts[51]
  • Content's security or copyright infringement issues
  • Frequent changes in device models/technologies/functionality etc.
  • Developing an appropriate theory of learning for the mobile age
  • Conceptual differences between e-learning and m-learning
  • Design of technology to support a lifetime of learning[52][53]
  • Tracking of results and proper use of this information
  • No restriction on learning timetable
  • Personal and private information and content
  • No demographic boundary
  • Disruption of students' personal and academic lives[54]
  • Access to and use of the technology in developing countries[55]
  • Risk of distraction[1]
  • Mobile usage habits among different countries and regions[56]

Growth

[edit]

Mobile learning is widely used in schools, workplaces, museums, cities and rural areas around the world.[57] In comparison to traditional classroom pedagogical approaches, mobile learning allows widened opportunities for timing, location, accessibility and context of learning.[5][58]

Current areas of growth include:

  • Testing, surveys, job aids and just-in-time (J.I.T.) learning
  • Location-based and contextual learning
  • Social-networked mobile learning
  • Mobile educational gaming
  • Delivering m-Learning to cellular phones using two way SMS messaging and voice-based CellCasting (podcasting to phones with interactive assessments)[57]
  • Cloud computer file storage[43]

See also

[edit]

Sources

[edit]

 This article incorporates text from a free content work. Licensed under CC-BY-SA IGO 3.0 (license statement/permission). Text taken from Digital Services for Education in Africa​, UNESCO, UNESCO. UNESCO.

 This article incorporates text from a free content work. Licensed under CC BY-SA 3.0 IGO. Text taken from A Lifeline to learning: leveraging mobile technology to support education for refugees​, UNESCO, UNESCO. UNESCO.

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