Street Fighter II Turbo: Hyper Fighting[a][4][5][6] is a competitive fighting game released by Capcom for arcades in 1992. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game.[6][7] Released less than a year after the previous installment, Turbo introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

Street Fighter II Turbo: Hyper Fighting
Arcade flyer featuring Ryu
Developer(s)Capcom
Publisher(s)Capcom
Producer(s)Yoshiki Okamoto
Designer(s)Akira Nishitani
Akira Yasuda
Composer(s)Yoko Shimomura
Isao Abe
SeriesStreet Fighter
Platform(s)
Arcade
Release
December 10, 1992
  • Arcade
    • JP: December 10, 1992
    • WW: December 21, 1992[1]
    Super NES
    • JP: July 10, 1993[2][3]
    • US: August 1, 1993
    • EU: October, 1993
    • UK: November 5, 1993
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemCP System

Turbo is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards.[8] The next game, Super Street Fighter II, uses the CP System's successor, the CP System II.

Gameplay

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Chun-Li performs her Kikoken special move against Dhalsim.

Turbo features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Shadaloo Bosses, were each given at least one new special move.

Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette.

Ports

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Year Platform Media Developer Publisher Notes
1993 Super NES 20 Megabit ROM cartridge Capcom Capcom Includes Champion Edition rules as an alternative mode.
1993 Mega Drive/Genesis 24 Megabit ROM cartridge Capcom Capcom Turbo rules and speed were included as a mode in Street Fighter II Special Champion Edition.
1998 Sega Saturn CD-ROM Capcom Capcom Included in Capcom Generation 5. Released exclusively in Japan.
PlayStation Capcom
Virgin Interactive (EU)
Included in Street Fighter Collection 2.
2005 PlayStation 2 DVD-ROM Digital Eclipse Capcom Included in Capcom Classics Collection Vol. 1. Based on the PS version.
Xbox
2006 PlayStation Portable UMD Capcom Capcom Included in Capcom Classics Collection: Reloaded. Based on the PS version.
Xbox 360 Online distribution Sensory Sweep Studios Capcom
2017 Super NES Classic Internal Flash Memory Capcom Capcom Re-release of 1993 Super NES port.
2018 PlayStation 4 BD-ROM Digital Eclipse Capcom Included in Street Fighter 30th Anniversary Collection.
Xbox One
Nintendo Switch ROM cartridge
Windows Online distribution
2022 Evercade EXP Online distribution Capcom Capcom Included as one of 18 built-in titles.

Super NES

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A port was released for the Super Famicom on July 11, 1993 in Japan,[b] and for the Super Nintendo Entertainment System (Super NES) in August 1993 in North America and October 1993 in the PAL region.[9] The port was developed using the SNES port of the original Street Fighter II as its base, but with a larger cartridge size of 20 Megabits. Despite being titled Turbo, this port also contains the Champion Edition version of the game in the form of a "Normal" mode. The game's playing speed is adjustable in Turbo mode by up to four settings by default, with a cheat code that allows up to six faster settings. Other cheat codes allow players to enable and disable special moves in Versus mode, as well as play through the single-player mode with all of the special moves disabled.

The pitch change in the characters' voices when they perform a variation of their special moves based on the strength level of the attack was removed, but the voice clips of the announcer saying the names of each country were restored, along with the barrel-breaking bonus stage that was removed in the first SNES port. The graphics of each character's ending were changed to make them more accurate to the arcade version. Sound effects featuring people or animals shouting after a round ended were added as well, an aesthetic element that was not present in the arcade version of Turbo, but rather was added in Super Street Fighter II.

Nintendo re-released Turbo in September 2017 as part of the company's Super NES Classic Edition.[10]

Other releases

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The Sega Mega Drive/Genesis version, Street Fighter II: Special Champion Edition, while based primarily on Champion Edition, allows players to play the game with Turbo rules as well. The game's content is almost identical to the SNES version of Street Fighter II Turbo.

Turbo is included in Street Fighter Collection 2 (Capcom Generation 5) for the Sega Saturn and PlayStation. The PlayStation port was later included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable. A stand-alone re-release of Hyper Fighting was also released for the Xbox 360 via Xbox Live Arcade which features an online versus mode. It was also released for the iPod Touch, iPhone, iPad, and Android, along with Street Fighter II and Champion Edition, as part of Capcom Arcade.

The game also had an unofficial port for the Virtual Boy, under the name Hyper Fighting.[11][12][13]

Reception

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Arcade

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In Japan, Game Machine listed Street Fighter II' Turbo on their February 1, 1993 issue as being the second most-successful table arcade cabinet of the month, outperforming titles such as Warriors of Fate and Street Fighter II': Champion Edition.[25] Street Fighter II' Turbo went on to become the highest-grossing arcade game of 1993 in Japan.[26]

In North America, the RePlay arcade charts listed Street Fighter II Turbo as the top-grossing software conversion kit in March 1993,[27] and then again April[28] and June 1993.[5] It was also one of the five top-grossing arcade games during Summer 1993.[29]

Console

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In Japan, the Super Famicom version topped the Famitsu sales charts in July 1993.[30][31]

Worldwide, the SNES version sold 4.1 million copies in total, making it the ninth best-selling game for the console and the highest-selling game that was never bundled with the system.[32]

Accolades

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In the February 1994 issue of Gamest, Street Fighter II' Turbo, along with Super Street Fighter II, was nominated for Best Game of 1993, but lost to Samurai Spirits. Turbo was ranked as sixth, while placing fifth in the category of Best Fighting Games.[33] Nintendo Power rated the game the third best SNES game of 1993.[34]

Retrospective

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In 1996, GamesMaster ranked the game ninth on their "Top 100 Games of All Time."[52] In 1997, Electronic Gaming Monthly listed Street Fighter II Turbo as the best arcade game of all time.[53] They also listed the Super NES conversion as the fifth best console game of all time, explaining that it was the last and best refinement of Street Fighter II before the basic formula of the series changed with the Super and Alpha installments.[54] In 2018, Complex rated the game sixth on their The Best Super Nintendo Games of All Time list, and called it the best fighting game on the SNES.[55]

Notes

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  1. ^ Released in Japan as Street Fighter II Dash Turbo (Japanese: ストリートファイターII ダッシュターボ, Hepburn: Sutorīto Faitā Tsū Dasshu Tābo), stylized as Street Fighter II Turbo, with a prime symbol representing the word "Dash"
  2. ^ In contrast to the arcade version, the Super Famicom port was simply titled Street Fighter II Turbo, omitting the word "Dash" from the title (hence why the prime symbol is absent from the title of this version). The title of the overseas version is the same.

References

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  1. ^ "Capcom Releases 'Turbo' as Chips; Kits Also Available". RePlay. Vol. 18, no. 4. January 1993. p. 15.
  2. ^ Rice, Chris (August 1993). "Street Fighter II Turbo". SNES Force. No. 2. pp. 28–9.
  3. ^ "ストリートファイターII ターボ (SFC)" [Street Fighter II Turbo (SFC)]. Famitsu (in Japanese). Retrieved September 28, 2021.
  4. ^ Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. pp. 113–4. ISBN 978-4990251215.
  5. ^ a b "Top Coin-Ops of June 1993". Electronic Games. Vol. 1, no. 11 (August 1993). July 22, 1993. p. 16.
  6. ^ a b "Capcom's S.F. II Turbo Kit May Arrive Early Dec". RePlay. Vol. 18, no. 1. October 1992. p. 14.
  7. ^ "Street Fighter: The Evolution of Greatness". RePlay. Vol. 18, no. 3. December 1992. p. 3.
  8. ^ "Turbo Street Fighter II Champion Edition installation instructions". The Arcade Manual Database.
  9. ^ a b "Street Fighter II Turbo Import Review". Super Play. September 1993.
  10. ^ "Super NES Classic Edition". Nintendo of America, Inc. September 29, 2017. Archived from the original on September 28, 2017. Retrieved September 29, 2017.
  11. ^ "Fan creates a fighting stick for the Virtual Boy". January 9, 2019. Archived from the original on March 24, 2023. Retrieved March 24, 2023.
  12. ^ "Street Fighter II Has Somehow Been Ported to Virtual Boy". February 10, 2015. Archived from the original on March 24, 2023. Retrieved March 24, 2023.
  13. ^ "Street Fighter II for Virtual Boy is red and amazing". August 26, 2013. Archived from the original on March 24, 2023. Retrieved March 24, 2023.
  14. ^ Keen, Steve; Anglin, Paul; Rand, Paul (August 15, 1993). "Street Fighter II Turbo: Hyper Fighting" (PDF). Computer and Video Games. No. 142 (September 1993). pp. 34–7.
  15. ^ "Games Roundup" (PDF). Computer and Video Games. No. 146 (January 1994). December 15, 1993. p. 16.
  16. ^ Edge, issue 1 (October 1993), pages 82 & 90-91 (published August 19, 1993)
  17. ^ Electronic Gaming Monthly, issue 50 (September 1993), page 22
  18. ^ "ストリートファイターII ターボ". Archived from the original on November 4, 2015. Retrieved September 1, 2015.
  19. ^ GameFan, volume 1, issue 9 (September 1993), pages 10 & 58-64
  20. ^ GamePro, issue 49 (August 1993), pages 26-35
  21. ^ GamesMaster, issue 9 (September 1993), pages 48-49 (published August 19, 1993)
  22. ^ Nintendo Magazine System, issue 11 (August 1993), page 10
  23. ^ "The Super League". SNES Force. No. 8 (January 1994). December 23, 1993. p. 30.
  24. ^ Total, issue 10/93 (October 1993), pages 66-69 Archived July 26, 2015, at the Wayback Machine
  25. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)" (PDF). Game Machine (in Japanese). No. 442. Amusement Press, Inc. February 1, 1993. p. 25.
  26. ^ 第7回 ゲーメスト大賞 〜 ヒットゲーム BEST 10 〜 インカム中心 [7th Gamest Awards – Hit Games: Best 10 – Income Center]. Gamest (in Japanese). Vol. 107 (February 1994). December 27, 1993. pp. 20–43 (39). alternate url Archived February 10, 2021, at the Wayback Machine
  27. ^ "Top Coin-Ops of March 1993". Electronic Games. Vol. 1, no. 8 (May 1993). April 1993. p. 14.
  28. ^ "Top Coin-Ops of April 1993". Electronic Games. Vol. 1, no. 9 (June 1993). May 11, 1993. p. 14.
  29. ^ "Game Center Poll: Top Games". RePlay. Vol. 19, no. 2. November 1993. p. 142.
  30. ^ "Weekly Top 30 (7月12日〜7月18日)". Famicom Tsūshin (in Japanese). No. 243. August 13, 1993. pp. 14 to 15.
  31. ^ "Weekly Top 30 (7月19日〜7月25日)". Famicom Tsūshin (in Japanese). No. 244/245. August 20, 1993. pp. 14 to 15.
  32. ^ "Platinum Titles". Capcom. September 30, 2013. Archived from the original on February 8, 2015. Retrieved November 2, 2013.
  33. ^ 第7回 ゲーメスト大賞 [7th Gamest Awards]. Gamest (in Japanese). Vol. 107 (February 1994). December 27, 1993. pp. 20–43. alternate url Archived February 10, 2021, at the Wayback Machine
  34. ^ "Top Titles of 1993". Nintendo Power. Vol. 56. January 1994. pp. 2–5. Retrieved January 23, 2022.
  35. ^ "Street Fighter II Turbo for Super Nintendo". GameRankings. CBS Interactive. Archived from the original on December 9, 2019. Retrieved May 14, 2020.
  36. ^ "Street Fighter II' Hyper Fighting for Xbox 360". GameRankings. CBS Interactive. Archived from the original on December 9, 2019. Retrieved May 16, 2020.
  37. ^ "Street Fighter II' Hyper Fighting for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on September 4, 2020. Retrieved May 16, 2020.
  38. ^ "SFII: Hyper Fighting Review for 360 from 1UP.com". 1Up.com. Archived from the original on November 23, 2015.
  39. ^ Marriott, Scott Alan. "Street Fighter II Turbo: Hyper Fighting - Review". Allgame. Archived from the original on November 15, 2014. Retrieved April 5, 2014.
  40. ^ Rovi Corporation. "Street Fighter II Turbo: Hyper Fighting [Virtual Console]". Archived from the original on November 14, 2014.
  41. ^ Rovi Corporation. "Street Fighter II': Hyper Fighting [Xbox Live Arcade]". Archived from the original on November 14, 2014.
  42. ^ a b "Live Arcade Review: Street Fighter II Hyper Fighting - ComputerAndVideoGames.com". Archived from the original on March 28, 2007.
  43. ^ "Virtual Console Roundup". Eurogamer.net. July 21, 2007. Archived from the original on March 4, 2016. Retrieved September 1, 2015.
  44. ^ "Street Fighter II' Hyper Fighting". Eurogamer.net. August 2, 2006. Archived from the original on September 11, 2015. Retrieved September 1, 2015.
  45. ^ Dan_Amrich (August 2, 2006). "Street Fighter II' Hyper Fighting - Xbox Live Arcade review". GamesRadar+. Archived from the original on January 4, 2023. Retrieved September 1, 2015.
  46. ^ Navarro, Alex. "Street Fighter II Turbo: Hyper Fighting Review". GameSpot. Archived from the original on February 29, 2016. Retrieved April 5, 2014.
  47. ^ Greg Kasavin. "Street Fighter II' Hyper Fighting Review". GameSpot. Archived from the original on February 5, 2015. Retrieved September 1, 2015.
  48. ^ "GameTrailers". Archived from the original on February 16, 2013. Retrieved September 1, 2015.
  49. ^ Miller, Jonathan (August 2, 2006). "Street Fighter II Hyper Fighting Review". IGN. Archived from the original on April 9, 2015. Retrieved October 26, 2017.
  50. ^ Official Nintendo Magazine, issue 100 (November 2013), page 89 (published September 25, 2013)
  51. ^ Official Xbox Magazine, October 2006, page 83
  52. ^ "Top 100 Games of All Time" (PDF). GamesMaster (44): 78. July 1996. Archived (PDF) from the original on December 11, 2021. Retrieved July 14, 2022.
  53. ^ "The 10 Best Arcade Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 130.
  54. ^ "100 Best Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 155. Note: The intro to the article (on page 100) states that the list covers console video games only, meaning PC games and arcade games were not eligible.
  55. ^ Knight, Rich (April 30, 2018). "The Best Super Nintendo Games of All Time". Complex. Archived from the original on September 22, 2022. Retrieved February 16, 2022.

Further reading

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  • Studio Bent Stuff (September 2000). All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications, Inc. ISBN 4-88554-676-1.
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