Armor Alley: Difference between revisions

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m TypoScan Project / General Fixes, typos fixed: helecopter → helicopter (2) using AWB
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===Terrain elements===
*'''balloon bunkers''' - Players may use infantry to capture bunkers to secure progress, either by landing or via paradrop. Once captured, passing friendly infantry or engineers will tether a barrage balloon that will destroy the enemy helicopter if it comes into contact with it. However it is a not a danger to your helicopter. If the enemy copter hits the tether, the tether will break, damaging, but not destroying the enemy copter, the now free floating barrage balloon becomes a danger to both sides. A balloon bunker with an arrow and/or a balloon pointing toward the left is under control of the enemy, if it is pointed toward the right it is under your control. Barrage balloons can be destroyed with machine gun fire, missiles, bombs or contact by an enemy helicopter. Once destroyed, a new balloon will be tethered by the next passing friendly soldier or engineer. Balloon bunkers are staffed by one soldier. If you have 5 soldiers approach an unoccupied balloon bunker, one soldier disappears in the bunker and the other 4 continue on.
*'''pillbox bunkers''' - tougher than regular bunkers, with guns on the sides. Infantry simply walking up to the pillbox will be killed by the guns on the side of the pillbox, and instead must be paradropped directly above the pillbox door. Infantry holding the pillbox will be killed by tank flamethrowers. If you control a pillbox bunker, you can land your helicopter in it (although you can still see your copter) and be safe from enemy helicopter attack however you are vulnerable to enemy tanks and infantry. The pillbox bunkers have no arrow on them indicating if you or the enemy control them, if your copter comes into contact with an enemy controlled pillbox (or balloon bunker) it will be destroyed. Pillbox bunkers cannot be destroyed, but balloon bunkers can be destroyed by missiles, bombs or by crashing your copter into it.
*'''gun emplacement''' - automatically fires upon enemy helicopters, causing a fatal amount of damage within a small amount of time. Some guns are tasked against both aerial and ground mobile targets (but not infantry.) Guns on the enemy side of an enemy controlled pillbox must be destroyed by infantry paradrop, or by missiles, bombs, or machine gun fire. Once destroyed engineers can repair guns and they will fire on the enemy. Guns may be "converted" by engineers, being "fixed" to shoot upon enemy units. Some maps start with a number of gun emplacements that are broken, and must be claimed by an engineer.
*'''neutral landing pad''' - In later levels of the battle, a neutral helicopter landing pad will be at the halfway point of the battlefield, you and the enemy helicopter can use this pad to re-arm and refuel your copters. It cannot be destroyed. It is interesting to note that all helicopter landing pads are neutral, if you can land your helicopter on the landing pad by the enemy base, it will start to re-arm and refuel, but comes under immediate missile attack from the enemy base.