Character creation: Difference between revisions

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{{short description|Process of defining a game character}}
{{About|customizable game characters|the process of designing fictional characters|Characterization}}
{{Multiple issues|{{More citations needed|date=November 2022}}
{{more footnotes|date=May 2022}}}}
[[File:Dice and Character Sheet (3419936702).jpg|thumb|[[Polyhedral dice]] and a [[character sheet]]]]
{{RPG}}
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'''Character advancement''' refers to the improvement of a character's statistics later in the game. The player modifies existing statistics and adds new traits, usually by spending [[experience point]]s or gaining a new [[Experience point#Experience levels|experience level]]. Character advancement typically uses similar rules as character creation.<ref name=":0" /><ref>{{Cite web |last1=Ryan |first1=Jon |last2=DiLeo |first2=Adam |date=2019-07-27 |title=How Modern Games Still Draw From Their Tabletop DNA |url=https://www.ign.com/articles/2019/07/27/tabletop-to-video-game-evolution |access-date=2022-05-22 |website=IGN |language=en}}</ref> Changes during character advancement are incremental.
== Making decisions ==
The process of creating a character requires making decisions about the character's attributes and skills. Each game includes its own procedures for making these decisions.
 
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== Determining numerical values ==
Determining numerical values comprises several steps that are not always distinct:
#(a) Obtain a set of values and (b) select the statistics to assign them to
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== Templates and classes ==
[[File:Nethack falcons eye class selection.png|thumb|right|Class selection screen in ''[[Falcon's Eye]]'']]
To speed up and simplify the character creation process, many games use '''character templates'''. These are sample characters representing [[genre]]-typical [[archetype]]s. Templates can be completely ready-made or only define the statistics necessary for a character to fill a particular occupation or dramatic role. For instance, a thief should know how to move quietly, pick locks, disarm traps, and climb walls.
 
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== References ==
{{reflist}}
<!-- alphabetical by title -->
===Additional sources===
* Michael Alyn Pondsmith. ''[[Castle Falkenstein (role-playing game)|Castle Falkenstein]]'' (R. Talsorian Games, 1994). {{ISBN|0-937279-44-7}}
* ''[[Cyberpunk 2020]]''
* ''[[Dungeons & Dragons]] 3rd edition'' / [[d20 System]]
* Steve Jackson, [[Scott Haring]], Sean Punch. ''[[GURPS Lite]]'' (Steve Jackson Games, 2004). Available online from http://www.sjgames.com/gurps/lite/.<!--no ISBN-->
* Steve Jackson, Sean Punch, David Pulver. ''[[GURPS Basic Set]]: Characters'' (Steve Jackson Games, 2004). {{ISBN|1-55634-729-4}}
* ''[[Marvel Super Heroes (role-playing game)|Marvel Super Heroes]]''
* Bob Charette, Paul Hume, [[Tom Dowd (game designer)|Tom Dowd]]. ''[[Shadowrun]]'' (FASA CORPORATION, 1989).
* Kevin Siembieda. ''[[Palladium Fantasy Role-playing Game|The Palladium Role-playing Game]]'' (Palladium Books, 1983). {{ISBN|0-916211-04-5}} (The second edition is called ''Palladium Fantasy Role-playing Game''.) See [[Megaversal system]].
* ''[[Traveller (role-playing game)|Traveller]], Book 1, Characters and Combat'' (Games Designers' Workshop 1977, second edition 1981).<!--no ISBN ?--> And ''Book 2, Starships'' (Games Designers' Workshop 1977, second edition 1981; the chapter titled "Experience").
 
== External links ==