No Man's Sky: Difference between revisions

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As the Traveller continues on their journey, they begin receiving messages from an alien entity named Artemis. Artemis says that they are also a "Traveller" and wished to meet others of their kind, but were trapped on a sunless world after stepping through a strange, ancient portal. After triangulating Artemis' position and seeking help from the local alien species, the Traveller discovers that Artemis' location does not exist. Upon telling Artemis the news, the transmission ends mysteriously and the Traveller learns of yet another Traveller named Apollo.
 
The Traveller contacts Apollo, telling them about Artemis' predicament. They are instructed by Apollo to uncover the connection between the portals and the Sentinels, the robotic beings protecting each planet. After a skirmish with the Sentinels, the Traveller passes through a portal and is taken aboard a large, unknown vessel in space, where they come face to face with the cosmic being Nada spoke about, named the Atlas. The Traveller is then sent to an unknown planet where they find the grave of Artemis, revealing Artemis has been dead the entire time. While trying to contact Apollo, the Traveller accidentally contacts a new entity named -null-, who tells the Traveller that Artemis can be saved using a "Mind Ark". Once they construct the Mind Ark, the Traveller is told to choose whether to upload Artemis' soul into a machine aboard the Anomaly or to let them die. Regardless of the choice, the Traveller is directed by a distress beacon to another portal where they learn that the Atlas is dying.
 
The Traveller becomes aware that they, like Nada and Polo, are unique from the other sentient beings in the galaxy, having some sense of the universe's construction and nature.<ref name="crave plot">{{cite web | url = http://www.craveonline.com/entertainment/1019217-no-mans-sky-ending-explained-center-galaxy-simulation-theory | title = No Man's Sky Ending Explained: The Center of the Galaxy and the Simulation Theory | first = Paul | last = Tamburro | date = 11 August 2016 | access-date = 22 August 2016 | work = [[CraveOnline]] | url-status = live | archive-url = https://web.archive.org/web/20160821051616/http://www.craveonline.com/entertainment/1019217-no-mans-sky-ending-explained-center-galaxy-simulation-theory | archive-date = 21 August 2016 | df = dmy-all }}</ref> It is revealed that the galaxy itself exists as a [[Simulation hypothesis|computer simulation]] managed by the Atlas, and the Travellers are entities that were created by the Atlas to explore the simulation. It is also revealed how Nada and Polo met, and how they are "errors" that had become self-aware of being in a simulation and isolated themselves in the Anomaly to help others.<ref name="crave plot"/>
 
The Traveller investigates more Interfaces and finds themselves once again in direct communication with the Atlas, where it informs the Traveller that it does not want to die. In order to save itself, it directs the Traveller to continue to explore and collect information all while moving towards the centre, where the entity appears to be. The Atlas judges the Traveller's progress and grants them the [[blueprint]] for a different Atlas Seed if it deems the Traveller worthy, as well as portal glyphs to aid in reaching the core. As the Traveller gets closer, they receive messages from Apollo and -null-, and help from Nada, Polo, and Atlas Seeds from other Interfaces.
 
Ultimately, the Traveller reaches the galaxy's centre, finding one final Atlas Interface. The Traveller must choose to either restart the simulation, saving the Atlas, or reject the offer.
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== Development ==
{{main|Development of No Man's Sky}}
''No Man's Sky'' represented Hello Games' vision of a broad, attention-getting game that they wanted to pursue while they secured their financial well-being through the ''[[Joe Danger]]'' series of games.<ref name="nms hello games">{{cite magazine |last=Cork |first=Jeff |date=19 December 2014 |title=The Secret Story Behind No Man's Sky |url=http://www.gameinformer.com/b/features/archive/2014/12/19/the-secret-story-behind-no-man-s-sky.aspx |url-status=dead |magazine=[[Game Informer]] |archive-url=https://web.archive.org/web/20141223101227/http://www.gameinformer.com/b/features/archive/2014/12/19/the-secret-story-behind-no-man-s-sky.aspx |archive-date=23 December 2014 |access-date=19 December 2014 }}</ref> The game's original prototype was worked on by Hello Games' Sean Murray, who wanted to create a game about the spirit of exploration inspired by the optimistic science fiction of [[Isaac Asimov]], [[Arthur C. Clarke]], and [[Robert Heinlein]], and the cover artwork of these works in the 1970s and 1980s.<ref>{{cite web |last=Hinkle |first=David |date=9 December 2013 |title=No Man's Sky is a sci-fi exploration roguelike in a consistent universe |url=https://www.engadget.com/2013/12/09/no-mans-sky-is-a-sci-fi-exploration-roguelike-in-a-consistent-u/ |url-status=live |archive-url=https://web.archive.org/web/20160819033113/https://www.engadget.com/2013/12/09/no-mans-sky-is-a-sci-fi-exploration-roguelike-in-a-consistent-u/ |archive-date=19 August 2016 |access-date=12 August 2016 |work=[[Engadget]] }}</ref><ref name="new yorker">{{cite news |last=Khatchadourian |first=Raffi |date=18 May 2015 |title=World without end : creating a full-scale digital cosmos |volume=91 |pages=48–57 |magazine=[[The New Yorker]] |issue=13 |department=Annals of Games |url=http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian |url-status=live |access-date=5 August 2015 |archive-url=https://web.archive.org/web/20150729185316/http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian |archive-date=29 July 2015}}</ref> Murray wanted to re-create the feelings of space exploration seen in older [[Procedural generation|procedurally generated]] games, including the galaxies of ''[[Star Control II]]'', ''[[Elite (video game)|Elite]]'' and ''[[Descent: FreeSpace – The Great War|Freespace]]''.<ref name="vice">{{Cite web |last=Diver |first=Mike |date=4 December 2016 |title=How 'No Man's Sky' and 'Elite Dangerous' Harness the Feeling of Real Exploration |url=https://www.vice.com/en/article/yvx8ey/exploring-the-sexy-maths-of-no-mans-sky-and-elite-dangerous-v23n2 |access-date=18 May 2021 |website=Vice |language=en |archive-date=8 November 2020 |archive-url=https://web.archive.org/web/20201108100334/http://www.vice.com/en/article/yvx8ey/exploring-the-sexy-maths-of-no-mans-sky-and-elite-dangerous-v23n2 |url-status=live }}</ref><ref name="HG May21">{{Cite web |last=Sanchay |first=Pre |date=12 May 2021 |editor-last=Kalata |editor-first=Kurt |title=Now and Forever: The Legacy of the Star Control II Universe |url=http://www.hardcoregaming101.net/now-and-forever-the-legacy-of-the-star-control-ii-universe/ |url-status=live |archive-url=https://web.archive.org/web/20210518185633/http://www.hardcoregaming101.net/now-and-forever-the-legacy-of-the-star-control-ii-universe/ |archive-date=18 May 2021 |access-date=18 May 2021 |website=Hardcore Gaming 101 |language=en-US}}</ref> Development expanded into a small four-person team prior to its first teaser in December 2013. About a dozen developers worked on the game in the three years leading up to its release, with [[Sony Interactive Entertainment]] providing promotional and marketing support. Sony formally announced the title during their press conference at the [[Electronic Entertainment Expo 2014]], the first independently developed game to be presented at the Expo's centrepiece events.<ref name="new yorker" /><ref name="guardian july2015">{{cite web |last=Parkin |first=Simon |date=12 July 2015 |title=No Man's Sky: the game where you can explore 18 quintillion planets |url=https://www.theguardian.com/technology/2015/jul/12/no-mans-sky-18-quintillion-planets-hello-games |url-status=live |archive-url=https://web.archive.org/web/20150905115407/http://www.theguardian.com/technology/2015/jul/12/no-mans-sky-18-quintillion-planets-hello-games |archive-date=5 September 2015 |access-date=17 September 2015 |work=[[The Guardian]] }}</ref>
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