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The Mill is a resource building of Angmar. Building more than one will make Dire Wolves and Werewolves cheaper, an important consideration if choosing to pursue a fast, wolf-based strategy.

Level Up[]

Worker Tools Evil Worker's Tools: Upgrades the building to rank 2. At rank 2, economy buildings produce 25% more resources and gain 500 additional hit points.

Forged Worker Tools Evil Forged Worker's Tools: Upgrades the building to rank 3. At rank 3, internal economy buildings produce 20% more resources and gain 1000 additional hit points.
The upgrades can be researched from the Dark Iron Forge

Abilities[]

Resource Production - This building produces resources. It produces 28 Resources every 12 seconds by default. This number can be modified through upgrades and abilities.

Supply routes Supply Routes - As you build more economy structures, their individual production becomes less efficient. Once you reach a certain threshold all economy structures will produce less.

  • 5 economy structures or less: 100% production
  • 10 economy structures: 84% production
  • 15 economy structures: 69% production
  • 20 economy structures: 56% production
  • 30 economy structures: 49% production
  • 37 economy structures or more: 44% production

Food - The Mill is a basic resource building. It also provides a reduction to the cost of Dire Wolves and Werewolves up to 30%:

  • 2 Mills: 10%
  • 3 Mills: 15%
  • 4 Mills: 20%
  • 5 Mills: 25%
  • 6 or more Mills: 30%

Strategy[]

One of the cheapest attack plans of Angmar is to focus primarily on dire wolves and werewolves. For this strategy, multiple mills must be built so as to cheapen the price of dire wolves at the wolf tamer's kennel. After building multiple wolf dens across the map and at the fortress, Furious Fangs is a strategy involving speed, ferocity, and power. Angmar's wolves are generally cheap, especially with the bonuses of multiple mills. Later on though, when you research the needed upgrades, you can begin to make your wolves tougher and you can train wolf-riders and werewolves. While your dire wolf packs will overwhelm and outrun enemy soldiers, your wolf riders will trample their siege weapons, and your werewolves en masse will destroy enemy structures. This quick, super-aggressive strategy becomes more dangerous as time passes, as your economy grows to purchase more wolves and more expensive units that involve wolves. Drauglin, the Beastmaster of Angmar, will be the only hero unit that you need for this strategy, as his abilities mostly benefit your wolves, and he makes an excellent scouting unit for the early-game when your primary concern is locating your enemies for the ensuing onslaught.



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