Abstract
Currently in Brazil, a large number of illiterate adults want to learn to read, but few of them are being provided with opportunities to learn. They are a large audience with social barriers and limited knowledge about the usage of technology. From this scenario, studies about how to conduct evaluation to understand the user experience can contribute to design and get opportunities for creating and improving interactive learning environments. This paper seeks to present the usability testing of a mobile application for adult literacy conducted in Brazil. The Methodologies and issues for further research on M-Learning will also be indicated.
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Maciel, F.R. (2013). PALMA: Usability Testing of an Application for Adult Literacy in Brazil. In: Marcus, A. (eds) Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience. DUXU 2013. Lecture Notes in Computer Science, vol 8013. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39241-2_26
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DOI: https://doi.org/10.1007/978-3-642-39241-2_26
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