Abstract
With enterprise boundaries becoming fuzzier, it’s become clear that businesses need to share resources, expose services, and interact in many different ways. In order to achieve such a distribution in a dynamic, flexible, and secure way, we have designed and implemented a virtual hosting environment (VHE) which aims at integrating business services across enterprise boundaries and virtualising the ICT environment within which these services operate in order to exploit economies of scale for the businesses as well as achieve shorter concept-to-market time scales. To illustrate the relevance of the VHE, we have applied it to the online gaming world. Online gaming is an early adopter of distributed computing and more than 30% of gaming developer companies, being aware of the shift, are focusing on developing high performance platforms for the new online trend.
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Brossard, D., Colombo, M.: Common Capabilities for Trust & Security in Service Oriented Infrastructures. In: Ferrari, E., Li, N., Bertino, E., Karabulut, Y. (eds.) TM 2009, IFIP AICT, vol. 300, pp. 310–313. Springer, Heidelberg (2009)
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© 2009 IFIP International Federation for Information Processing
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Brossard, D., Prieto Martinez, J.L. (2009). A Virtual Hosting Environment for Distributed Online Gaming. In: Ferrari, E., Li, N., Bertino, E., Karabulut, Y. (eds) Trust Management III. IFIPTM 2009. IFIP Advances in Information and Communication Technology, vol 300. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02056-8_23
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DOI: https://doi.org/10.1007/978-3-642-02056-8_23
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-02055-1
Online ISBN: 978-3-642-02056-8
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