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Game-Driven Intelligent Tutoring Systems

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Entertainment Computing – ICEC 2004 (ICEC 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3166))

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Abstract

With the increase of computer capabilities, many learning systems have become complex simulators with advanced interfaces close to game quality. However, many games features have not been added to them. This paper focus on this area, listing what games can provide to simulation-driven tutoring systems. We also describe JV2M as an example of a game-driven intelligent tutoring system to teach the compilation process of Java programs.

Supported by the Spanish Committee of Science & Technology (TIC2002-01961).

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© 2004 IFIP International Federation for Information Processing

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Gómez-Martín, M.A., Gómez-Martín, P.P., González-Calero, P.A. (2004). Game-Driven Intelligent Tutoring Systems. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_14

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  • DOI: https://doi.org/10.1007/978-3-540-28643-1_14

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22947-6

  • Online ISBN: 978-3-540-28643-1

  • eBook Packages: Springer Book Archive

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