Abstract
This study explored the body motion trackers of a virtual reality device in dynamically adjusting game elements for survival horror games. The proposed approach utilizes the hand and head motions to quantify the player’s uncanny feelings for updating scary effects, including the game ambiance and the sequence of uncanny events, in a survival horror game. The user study results show that the proposed dynamic game adaptation approach had the intended impact on the players. In particular, the players moderately experienced the correlation between their scary feelings and the change in the sound effect and the monster’s behavior. The heartbeat sound got louder, and the monster became more aggressive as the players got more scared. Although some of the issues of this preliminary study remain to be investigated further, it opens a new direction that utilizes body motion measurements for enhancing the user experience for the survival horror game genre.
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Heitzmann, M.A., Shastri, D. (2022). Cruel Parallel: Towards the Designing of a Dynamic Game Adaptation for VR-Based Survival Horror Games. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2022 – Late Breaking Posters. HCII 2022. Communications in Computer and Information Science, vol 1654. Springer, Cham. https://doi.org/10.1007/978-3-031-19679-9_67
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