Skip to main content

Co-sound: An Interactive Medium with WebAR and Spatial Synchronization

  • Conference paper
  • First Online:
Entertainment Computing – ICEC 2020 (ICEC 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12523))

Included in the following conference series:

  • 1317 Accesses

Abstract

An Internet-based media service platform can control recording processes and manage video and audio data. Furthermore, the design and implementation of an object-based system for recording enable the flexible playback of the viewing contents. Augmented Reality (AR) is a three-dimensional video projection technology. However, there are few examples of its use as a method for audio-visual media platforms. In this study, we propose Co-Sound, which is designed as a multimodal interface that renders object-based AR dynamically in response to various actions from viewers on a web browser by sharing AR objects among multiple devices in real time. We confirmed that the system was developed as an object-based interactive medium with AR, achieved the general acceptance of the system was very high through a questionnaire survey, and low-latency synchronization to accept operations from multiple users in real time.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
eBook
USD 84.99
Price excludes VAT (USA)
Softcover Book
USD 109.99
Price excludes VAT (USA)

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    https://github.com/jeromeetienne/AR.js (Accessed on 01/05/2020).

  2. 2.

    https://aframe.io/blog/arjs/ (Accessed on 01/05/2020).

  3. 3.

    https://threejs.org/ (Accessed on 01/05/2020).

  4. 4.

    https://github.com/skyway/skyway-js-sdk (Accessed on 01/05/2020).

References

  1. Fenu, C., Pittarello, F.: Svevo tour: the design and the experimentation of an augmented reality application for engaging visitors of a literary museum. Int. J. Hum Comput Stud. 114, 20–35 (2018)

    Article  Google Scholar 

  2. Fiala, M.: Artag, a fiducial marker system using digital techniques, vol. 2, pp. 590–596, July 2005

    Google Scholar 

  3. Rec, I.T.U.R.: Itu-r bs 2051–0 (02/2014): Advanced Sound System For Programme Production. Int. Telecommun. Union, Geneva, Swizerland (2014)

    Google Scholar 

  4. Jarschel, M., Schlosser, D., Scheuring, S., Hoßfeld, T.: An evaluation of QoE in cloud gaming based on subjective tests. In: 2011 Fifth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing, pp. 330–335 (2011)

    Google Scholar 

  5. Kasuya, T., et al.: Livration: Remote VR live platform with interactive 3d audio-visual service. In: IEEE Games Entertainment & Media Conference (IEEE GEM) 2019, pp. 1–7. Yale University, New Haven, CT, U.S. (2019)

    Google Scholar 

  6. Kato, S., Ikeda, T., Kawamorita, M., Tsukada, M., Esaki, H.: Web360\(^2\): an interactive web application for viewing 3D Audio-visual Contents. In: 17th Sound and Music Computing Conference (SMC). Torino, Italy (2020)

    Google Scholar 

  7. Santos-González, I., Rivero-García, A., González-Barroso, T., Molina-Gil, J., Caballero-Gil, P.: Real-time streaming: a comparative study between RTSP and WebRTC. In: García, C.R., Caballero-Gil, P., Burmester, M., Quesada-Arencibia, A. (eds.) UCAmI/IWAAL/AmIHEALTH -2016. LNCS, vol. 10070, pp. 313–325. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-48799-1_36

    Chapter  Google Scholar 

  8. Silzle, A., Sazdov, R., Weitnauer, M.: The EU Project ORPHEUS: Object-Based Broadcasting-For Next Generation Audio Experiences. In: The 29th Tonmeistertagung -VDT International Convention, January 2016

    Google Scholar 

  9. Tillon, A.B., Marchal, I., Houlier, P.: Mobile augmented reality in the museum: can a lace-like technology take you closer to works of art? In: 2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, pp. 41–47, October 2011

    Google Scholar 

  10. Tsukada, M., et al.: Software defined media: virtualization of audio-visual services. In: 2017 IEEE International Conference on Communications (ICC), pp. 1–7 (2017)

    Google Scholar 

  11. Vlahovic, S., Suznjevic, M., Skorin-Kapov, L.: Challenges in assessing network latency impact on QoE and in-game performance in VR first person shooter games. In: 2019 15th International Conference on Telecommunications (ConTEL), pp. 1–8, July 2019

    Google Scholar 

  12. Yu, N., Yukio, T., Sone, T.: Study and experiment of recognition of the delay in musical performance with delay. IPSJ SIG Technical Reports 53, pp. 37–42, December 2003

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Kazuma Inokuchi .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 IFIP International Federation for Information Processing

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Inokuchi, K., Tsukada, M., Esaki, H. (2020). Co-sound: An Interactive Medium with WebAR and Spatial Synchronization. In: Nunes, N.J., Ma, L., Wang, M., Correia, N., Pan, Z. (eds) Entertainment Computing – ICEC 2020. ICEC 2020. Lecture Notes in Computer Science(), vol 12523. Springer, Cham. https://doi.org/10.1007/978-3-030-65736-9_22

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-65736-9_22

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-65735-2

  • Online ISBN: 978-3-030-65736-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics