Abstract
An Internet-based media service platform can control recording processes and manage video and audio data. Furthermore, the design and implementation of an object-based system for recording enable the flexible playback of the viewing contents. Augmented Reality (AR) is a three-dimensional video projection technology. However, there are few examples of its use as a method for audio-visual media platforms. In this study, we propose Co-Sound, which is designed as a multimodal interface that renders object-based AR dynamically in response to various actions from viewers on a web browser by sharing AR objects among multiple devices in real time. We confirmed that the system was developed as an object-based interactive medium with AR, achieved the general acceptance of the system was very high through a questionnaire survey, and low-latency synchronization to accept operations from multiple users in real time.
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Notes
- 1.
https://github.com/jeromeetienne/AR.js (Accessed on 01/05/2020).
- 2.
https://aframe.io/blog/arjs/ (Accessed on 01/05/2020).
- 3.
https://threejs.org/ (Accessed on 01/05/2020).
- 4.
https://github.com/skyway/skyway-js-sdk (Accessed on 01/05/2020).
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Inokuchi, K., Tsukada, M., Esaki, H. (2020). Co-sound: An Interactive Medium with WebAR and Spatial Synchronization. In: Nunes, N.J., Ma, L., Wang, M., Correia, N., Pan, Z. (eds) Entertainment Computing – ICEC 2020. ICEC 2020. Lecture Notes in Computer Science(), vol 12523. Springer, Cham. https://doi.org/10.1007/978-3-030-65736-9_22
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DOI: https://doi.org/10.1007/978-3-030-65736-9_22
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