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Develop an Interactive Model of Impact of Basketball Players and Team Performance

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HCI International 2020 – Late Breaking Posters (HCII 2020)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1293))

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Abstract

This study aims to develop an analytical model of basketball team performance based on substitution method (Rotational, Fatigue, Best Fit), player’s usage percentage, and individual’s point produce (Calculation extended with field goal percentage/attempt of 2P, 3P and FT). The model is expected to predict game results and analyze team management strategies. This study develops four strategies based on the interactive model: (Rotational versus Best fit) Substitution and (Star player versus Average) Usage Rate with scoring value X (The individual player’s value of shooting percentage) and value S (The summation index of all scoring value). It is found that scoring performance of Best fit Substitution and star player Usage Rate strategy is highly predictable. Also scoring performance of Best fit Substitution is usually more precise than Rotational Substitution.

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Correspondence to Yun-Chi Huang .

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Huang, YC. (2020). Develop an Interactive Model of Impact of Basketball Players and Team Performance. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2020 – Late Breaking Posters. HCII 2020. Communications in Computer and Information Science, vol 1293. Springer, Cham. https://doi.org/10.1007/978-3-030-60700-5_41

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  • DOI: https://doi.org/10.1007/978-3-030-60700-5_41

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-60699-2

  • Online ISBN: 978-3-030-60700-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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