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Ripper Roo is a blue anthropomorphic kangaroo and an antagonist in the Crash Bandicoot series, first appearing in the original Crash Bandicoot game. Having turned out to be insane, he was restrained with a straitjacket after his creation by Neo Cortex and N. Brio. He later underwent psychotherapy and became an esteemed academic.[2] He has an affinity for explosives such as TNT and Nitro Crates.

Appearances[]

Games[]

Crash Bandicoot[]

Roo2

Ripper Roo's boss fight in Crash Bandicoot.

Ripper Roo was introduced to the series as the second boss of the original Crash Bandicoot game. Like Crash Bandicoot, he was a subject of the Evolvo-Ray and Cortex Vortex, which turned him into one of Neo Cortex's Cortex Commando animal soldiers.[3][4] Crash, who escaped Cortex, must defeat Ripper Roo in order to make it back to Castle Cortex and rescue his girlfriend Tawna Bandicoot.

Ripper Roo's boss arena is at the top of a waterfall on the second island. There is a 3x3 grid of stone tiles that he hops between in a set pattern. Big TNT, crates unique to this fight, float down through the water for Crash to jump on. Ripper Roo takes damage and laughs maniacally when a TNT explodes next to a tile he is standing on.

In the game's 100% ending epilogue, Ripper Roo received intense therapy and earned a PhD after eight years of higher education. He went on to write the well-received book "Through The Eye of The Vortex: A Study of Rapid Evolution and Its Consequences".[2]

Ripper Roo reprises his boss role in Crash Bandicoot N. Sane Trilogy's remake of the original game. An animation was added of him falling down the waterfall upon defeat.

Crash Bandicoot 2: Cortex Strikes Back[]

Roo6

Ripper Roo places Nitro tiles in Crash Bandicoot 2: Cortex Strikes Back.

Ripper Roo reappeared in Crash Bandicoot 2: Cortex Strikes Back as the first boss of the game. He is allied with N. Brio in order to stop Crash from gathering crystals for Neo Cortex, who wants to use them to harness solar energy for use in a device that can brainwash the entire planet.

Since receiving therapy, Ripper Roo devoted himself to his studies and earned a diploma. Crash interrupts his reading when he arrives at his boss arena, which has been converted into a study. Each phase of the fight has Ripper Roo switch between the "professorial" and "insane" sides of his personality. He first hops around the arena using his cane, leaving tiles of TNT wherever he lands. When the TNT goes off under him, he will lose his hat, laugh, and begin placing nitro tiles. When he sets these off underneath him, he becomes stunned, and Crash can damage him with any attack before the pattern restarts in the next phase.

Ripper Roo reprises this role in the N. Sane Trilogy as well. His newly added defeat animation has him get his head stuck in the ground, then pull it out with his hair and mustache gone.

Crash Team Racing[]

Ripper Roo CTR Review Copy

Ripper Roo speaks to the player character in Crash Team Racing.

Ripper Roo is the first boss and a playable character in Crash Team Racing. He can be unlocked as a playable character by completing the Red Gem Cup. He can also be unlocked by entering a cheat code on the game's main menu: while holding L1 and L1, input Right-Circle-Circle-Down-Up-Down-Right. He shares the same driver statistics as Polar and Pura, specializing in the Turn stat while having a low Speed stat. Like the other playable series antagonists in the game, Ripper Roo uses Uka Uka as his Invincibility Mask.

Like the rest of the cast, Ripper Roo is competing for the right to race the alien Nitros Oxide and stop him from turning Earth into a parking lot. He also holds the key to the second map area, Gem Stone Valley, which leads to The Lost Ruins. Once every track is beaten in N. Sanity Beach, Ripper Roo can be faced in a boss race in Roo's Tubes. He leaves TNT crates behind his kart to try and slow the player character down. Upon defeat, he wishes the player character good luck and gives them the key to Gemstone Valley.

In the game's epilogue, Ripper Roo was unexpectedly elected as a state governor.[5] His slogan "Crazy Is As Crazy Does!" earned him great public support, with rumors of a run for presidential office.

Other major appearances[]

In Crash Nitro Kart 2, Ripper Roo is one of the villain characters, working with Cortex to help Nitros Oxide turn the planet into a parking lot. He first appears in Mission 4, "The eternal second", where he spreads panic among the bandicoots to avenge Cortex's defeat in the previous mission. If Yaya Panda keeps her lead against him for all three laps of the race, he is defeated and calms down, though he returns as an enemy racer for some later missions. Defeating Ripper Roo in Mission 4 unlocks him as a playable character in the game's other modes. He has high acceleration, but a low top speed.

Ripper Roo's story role in Crash Bandicoot Nitro Kart 3D is very similar to that of Crash Nitro Kart 2's. He is an antagonistic character first appearing in Mission 4 of the game's story mode. Driven to further madness by Cortex's defeat in a previous mission, he "spreads panic and mayhem" in someplace called Adventure Land. Coco Bandicoot must beat him in a one-on-one race to complete the mission. He reappears as an enemy racer in Missions 5 and 6. Ripper Roo is also a playable character in the game's Cup and Time Trial modes. He is unlocked by collecting all of the C.R.A.S.H. letters in the Fairy track of N-Tropy Cup during Cup mode.

Ripper Roo is also a playable character in Crash Bandicoot Nitro Kart 2, unlocked by earning 62 points in Mission Mode. He has a high Acceleration stat, mid-range Speed, and a low Grip.

NF-RipperRoo

Promotional art for Ripper Roo in Crash Team Racing Nitro-Fueled.

Ripper Roo reprises his role as a boss and playable character in Crash Team Racing Nitro-Fueled, a remake of Crash Team Racing. He is unlocked as a playable character after winning his boss race, and his Driving Style is Turn. His pre- and post-boss race cutscenes were re-animated: he introduces himself by launching off of a pile of TNT crates into his kart, and literally coughs up the key to Gem Stone Valley when he is defeated. His epilogue text was also changed from the original: he became a thrill ride engineer, but was blacklisted when it was discovered that he created rides solely to test his own threshold for pain.[6]

Ripper Roo is a playable character in Crash Team Rumble. He was initially available for early access during the "Ripper's Lost It!" event from July 6th to July 10th, with his full release being on July 20th. He is unlocked by collecting 50 Blocker badges.[7] He is in the Blocker role, which makes a Ripper Roo player's main goal blocking players on the other team from depositing Wumpa Fruit in their bank or activating gem platforms. His moveset and stats are listed in the table below.

Crash Team Rumble attributes
Health: 2.75/5
Capacity: 3.5/5
Combat: 4/5
Mobility: 3/5
Difficulty: 5/5
Playstyle: Blocker
PS4/5 Controls XBox One/S Controls Move
X A Jump
"Ripper Roo can jump higher than any other hero because of his insane leg-day regiment. Tapping the button in mid-air allows Ripper Roo to double jump."
X (HOLD) A (HOLD) Bounce
"Hold the jump button in mid-air to prime a bounce. A bounce is like a jump, but it goes even higher-er. You can deal damage by landing on something (or someone) while holding the button in mid-air."
Square X Kick
"A springy kick that deals damage and knocks enemies back. Kicking while moving will also propel Ripper forward."
Circle, Circle B, B Bowling Bomb
"Hop on a bomb with a lit fuse and chase your foes. Hitting the button a second time launches the bomb."
R2 (HOLD to CHARGE) RT (HOLD to CHARGE) Cannon Launch
"Recklessly launch yourself around the level and into enemies. You can charge this move to launch even further."

Minor appearances[]

In Crash Bash, Ripper Roo acts as a stage hazard in the minigame El Pogo Loco. Wearing his professorial attire, he bounces around the arena on his cane, creating TNT or four-way arrow tiles wherever he lands. He may also fire missiles at the other characters. In the level's crystal challenge, he leaves Nitro tiles instead of TNT. In the epilogue of the Japanese version of the game, it is implied that N. Brio created Rilla Roo using Ripper Roo's genes.[8]

In Crash Twinsanity, Ripper Roo makes a cameo in the cutscenes just before and after the first boss fight against Mecha-Bandicoot. Doctor Cortex throws a "birthday party" (really an ambush) and invites many of Crash's former foes to witness his defeat. After this fails, Ripper Roo and Dingodile agree to go out for lunch. Additionally, one of the concept art pieces unlocked by obtaining purple gems in the game depicts Ripper Roo playing a card game with Cortex's other animal minions.

20201003 200349

Ripper Roo's cameo in the 100% ending epilogue of Crash Bandicoot 4: It's About Time.

Ripper Roo makes a cameo in Crash Bandicoot 4: It's About Time. In the level Off Beat, he can be seen hopping around on the rooftop of a building. He is also mentioned in the game's 100% ending epilogue: after N. Brio transformed himself into a pterodactyl-like form, he was mistaken for a flying squirrel, caught, caged, and displayed in a taxidermy exhibit at Ripper Roo's Curious Cabinet of Curiosities.[9] A piece of concept art featuring Ripper Roo can be seen in the game's Enemy Gallery after every Hidden Gem in the Mosquito Marsh dimension is collected.

Though Ripper Roo did not himself appear in Crash Bandicoot: On the Run!, a Ripper Roo-themed skin for Crash was added in Season 2, "Running Outta Time!", on May 6, 2021.

Other media[]

Page 108

Ripper in Crash Bandicoot: Dance! Then Jump! Na Daibōken.

Ripper Roo (called simply "Ripper") appears in Ari Kawashima's Crash Bandicoot: Dance! Then Jump! Na Daibōken, a manga series that loosely follows the plot of Cortex Strikes Back and Crash Bandicoot: Warped. He appears only in chapter 5 of volume 1, "Furious Ripper!". Ripper discovers Crash and Aku Aku in his house in the woods after they have invited themselves in, looking for food. He is about to throw them out when he notices that Crash is carrying a Power Stone. He offers Crash food in exchange for it, but he refuses under threat by Aku Aku. Undeterred, Ripper instead promises to fix them food if they clean his house, plotting to steal the Stone from Crash while he is distracted. Although Crash flattens Ripper's books and makes a mess of his study, he puts up with it to get the Stone. When a ladder falls on his head, he pretends to pass out, and tries to grab the Stone from Crash while being carried on his back. This fails when Crash trips and launches Ripper into one of his own machines, electrifying him and destroying the records of his research. Ripper flies into an insane rage and attacks Aku Aku and Crash, demanding the Stone. He is defeated when Crash actually faints from hunger, knocking a box into a chandelier that falls on Ripper's head. As an apology for his behavior, Ripper fixes them his favorite meal — a pile of fish bones, rotten meat and moldy cake.

Ripper Roo makes a brief appearance in the Crash Team Racing Nitro-Fueled digital comic, which depicts the events leading to and following Nitros Oxide announcing his challenge for the fate of Earth. Oxide orders his Surveillance Robots to hide Area Keys across the Wumpa Islands, but one robot loses its key when the bubble containing it pops. It bounces off of Ripper Roo's head and into a river, where he dives down to retrieve it.

Ripper Roo is a central character in the second issue of the Crash Team Rumble promotional comics, Ripper Roo & N. Gin. N. Gin has designed a mechanical malware to rig Relic Station powerups in his team's favor for the upcoming games, so he and Ripper Roo have traveled out to Calamity Canyon to install it. The comic switches back and forth between Ripper Roo's perspective and reality. In his imagination, Ripper Roo is intelligent and calculating, easily working out how to accomplish the task. He is unable to articulate any of this to N. Gin, and in the real world simply bounces around laughing as usual. He's apparently destroyed the Relic Stations they tried to rig before. After the two successfully pry a Relic Station's lid open, Ripper Roo inspects the inside. Though he sees himself holding up each of its components, in reality he is holding a lit match over a pile of TNT he's brought to the station. It explodes, knocking them both back. A mysterious portal opens in the rubble, and an unknown speaker addresses them.

Characteristics[]

Physical appearance[]

Basic design[]

Ripper roo promo art

Promotional art of Ripper Roo for Crash Bandicoot.

Ripper Roo is a blue kangaroo with floppy ears, bushy eyebrows, sharp teeth, a lolling tongue, and yellow spiral-patterned eyes that represent his insanity. The fur around his muzzle and chest, inside his ears, and on the underside of his tail is a lighter shade of blue than the rest of him. His arms are bound by a white straitjacket, so he moves around by bouncing on his powerful legs. He tends to use his feet like hands; in Crash Bandicoot 2: Cortex Strikes Back he uses one to hold up a book he was reading, while in Crash Team Racing he steers his kart with them. Each foot has three sharp claws. These elements make up his basic design, seen in the original Crash Bandicoot and Crash Team Racing as well as their respective remakes in Crash Bandicoot N. Sane Trilogy and Crash Team Racing Nitro-Fueled.

Other designs[]

Ripper Roo Crash 2
Ripper Roo Crash Bandicoot 2 Cortex Strikes Back

Ripper Roo's appearance conveys the two sides of his personality in Crash Bandicoot 2: Cortex Strikes Back.

In Cortex Strikes Back and Crash Bash, Ripper Roo has a blond mustache and a shaggy hairstyle kept underneath a top hat. While wearing his glasses, his eyes appear normal, but the yellow spiral pattern re-appears when they are blown off in his Cortex Strikes Back boss fight. He also wears a red bowtie over his straitjacket and carries a black cane with him that he uses to hop around. In the N. Sane Trilogy remake of Cortex Strikes Back, Ripper Roo's hair, hat and mustache come off when he pulls his head out of the ground after being defeated.

In Crash Twinsanity, Ripper Roo's appearance was tweaked slightly from the base design. The insides of his ears are pink and his spiral eyes are red and white.

A number of mobile game sequels to Crash Nitro Kart were released over the years that made various tweaks to Ripper Roo's design. In Crash Nitro Kart 2, Ripper Roo resembles his base design, but he wears a white tee instead of a straitjacket and uses his hands to steer. In Crash Bandicoot Nitro Kart 3D, his body type is completely changed to resemble a stereotypical cartoon kangaroo, and he wears nothing but boxing gloves. In Crash Bandicoot Nitro Kart 2, Ripper Roo's basic design returned, as did his black top hat.

Rumble ripper roo render

Promotional render of Ripper Roo for Crash Team Rumble.

In Crash Bandicoot 4: It's About Time, Ripper Roo retains his basic design in-game, with some stylistic changes to better match the game's overall art style. His ears are longer, the fur around his cheeks appears scruffier, and his yellow eyes have no spiral pattern. The design would be re-used in Crash Team Rumble, as well as the related promotional comic "Ripper Roo & N. Gin", which included the spiral eye pattern.

In his appearance in the It's About Time's 100% epilogue, Ripper Roo wears a top hat and monocle, and his straitjacket is black. He also has a white mustache and goatee at the end of his snout, and he carries a wooden cane. He also appears this way in his imagination in "Ripper Roo & N. Gin", only with small eyeglasses instead of a monocle, and an additional red bowtie and hatband. As Ripper Roo has a similar outfit and mustache in his Gentleman skin from Nitro-Fueled, it likely inspired the design.

Japanese Ripper Roo Crash 1

Render of Ripper Roo for the Japanese manual of Crash Bandicoot.

In some non-game material exclusive to Japan, Ripper Roo was formerly portrayed with small blue hands free from his straitjacket. This was the case for his promotional art in the manuals for the first two Crash Bandicoot games, as well as the manga series Crash Bandicoot: Dance! Then Jump! Na Daibōken. In his most recent appearance in Japanese promotional material, produced for Rumble, no changes were made from the Western design.

Personality[]

Ripper Roo's chief characteristic is his insanity. Overall, he has a cheerful disposition and rarely stands still. He often uses explosives for fun or to attack others, and he is prone to blowing himself up with them. This doesn't seem to bother him, as he laughs when this happens; according to his epilogue in Nitro-Fueled, he subjects himself to pain just to test his own limits.[6] Ripper Roo is recognizable by his maniacal laughter, and in Western depictions he is either unwilling or unable to speak — the American and European manuals of Crash Bandicoot state that he is "not much of a conversationalist".[3]

Ripper Roo is also shown to be notably intelligent and accomplished despite his insanity. Following the events of the first Crash Bandicoot game, Ripper Roo was successful in higher education, earning a PhD and going on to write an acclaimed book about rapid evolution.[2] Other personal endeavors include a political career as a state governor in Crash Team Racing,[5] a thrill ride engineer in Nitro Fueled,[6] and management of an "Art of Taxidermy" exhibit at "Ripper Roo's Cabinet of Curiosities" in It's About Time.[9] Still, he is liable to become manic again at any time. In Cortex Strikes Back, Ripper Roo's behavior changes whenever he is caught in the blast of an explosive tile. In Dance! Then Jump! Na Daibōken, he loses his self-control and attacks Crash after being electrocuted. In the Crash Team Rumble promotional comic "Ripper Roo & N. Gin", his self-perception and inner monologue are rational, but he otherwise behaves as his usual insane self, unable to express his insights and causing destruction unknowingly.

Ripper Roo's portrayal in Japanese media is largely unchanged from the others. However, some media depicts him with the ability to speak coherently, such as in Dance! Then Jump! Na Daibōken. The Japanese version of the original Crash Team Racing is unique among the other dubs in that he speaks in between bouts of howling and laughter. In Japanese dubs of other games, including the remake Crash Team Racing Nitro-Fueled, he only laughs.

Behind-the-scenes information[]

Creation and early development[]

Joe pearson komodo and ripper

Joe Pearson's initial concept of Ripper Roo.

The first concept art of Ripper Roo was originally drawn by Joe Pearson on an unknown date for production of the first Crash Bandicoot game.[10] The core elements of the design did not change from this point up to Crash Bandicoot's release. His character was designed to convey the dangers of Cortex Vortex exposure in a humorous manner, and to demonstrate the animation technique of overlapping action.[11]

The earliest dated reference to the character was in the February 20, 1995 edition of the series production bible, also produced by Pearson.[12] In an early script for the game's opening sequence, Ripper Roo was named as one of Neo Cortex's many animal henchmen, and would appear briefly in the scene. Later drafts of the bible would revise this script, but keep Ripper Roo's role the same.

Ripperroo front concept

One of Charles Zembillas' concept drawings for Ripper Roo, seen in The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania.

More concept art was produced by Charles Zembillas, appearing in the May 5, 1995 edition of the series production bible, which was published in The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania. This draft also included information on Ripper Roo's personality and history. The first and least successful of Cortex's creations, Ripper Roo responded well to physical transformation by the Evolvo-Ray, but his mind was blank.[13] A 24-hour period inside the Cortex Vortex on overload was intended to turn him into a highly intelligent animal soldier. Instead, he emerged totally insane, and had to be straitjacketed and locked away for the safety of himself and others. Ripper Roo was always moving, bumping into Cortex's other minions and smacking his head into anything nearby. He was as likely to attack his allies as his enemies with the sharp claws on his feet, or to do nothing at all. He would also entertain himself by making shadow puppets with his tail, disturbing the others. He giggled constantly, but could not speak besides occasionally howling "Rip, rip, rip, Ripper Roooooo!". The August 1995 draft of the production bible abridged this story and made minor changes: Ripper Roo's treatment period was for "days", and the supposed length of his claws was shortened from six feet to twelve inches.[14]

Ripper Roo was planned early on to be the first of two boss fights on the second island, set on top of a waterfall, all of which remains in the final game.[15][16] None of the animal henchmen appear in the game's opening cutscene. Though the details about Ripper Roo making shadow puppets or howling his own name never come up in gameplay, the manual references him dealing damage with his sharp toenails.[3]

Concepts in later appearances[]

Dr roo side concept

Side view concept of Ripper Roo's revised design produced by Charles Zembillas.

Charles Zembillas returned as the concept artist for Crash Bandicoot 2: Cortex Strikes Back in 1997. Following the events of the first game, Ripper Roo went on to pursue higher education; to convey this, he was designed with a mustache and frizzy hair inspired by Albert Einstein.[17]

IAT ripper bomb concept

A concept design of Ripper Roo for Crash Bandicoot 4: It's About Time, by Rob Duenas.[18]

In Crash Bandicoot 4: It's About Time, Ripper Roo was planned to make multiple appearances throughout the levels in the Mosquito Marsh dimension.[19] In the game's story, he would have scattered TNTs across the levels for Crash and Coco Bandicoot to work their way around. Though he was not intended to be a boss character,[19] the game's artbook, The Art of Crash Bandicoot 4: It's About Time, states that he would have been "destroyed" by Crash at the end of Run It Bayou.[20]

Toys For Bob, the developers of It's About Time, decided early on that Ripper Roo's one-off appearance lacked relevance to the game's main story, and that it would be "too much" to include him as they'd initially planned.[19] However, they still wanted him to appear in the game. In the end, Ripper Roo was given cameo appearances in Off Beat and in the 100% ending epilogue. Hazards in the water in Run It Bayou and No Dillo Dallying were changed from TNTs to mines accounting for this decision.

Trivia[]

  • In Crash Team Racing, voice lines of Ripper Roo speaking coherent English were recorded for his cutscenes. They remain in the game's files, but do not play during normal gameplay. Two additional lines were also disincluded from the final game: "I should face Oxide in the big race!" before his boss race, and "Best get head checked if you think you can beat Oxide!" after defeat.[21] These lines were re-included in the transcript of Ripper Roo's laughter in Crash Team Racing Nitro-Fueled.

Additional information[]

Gallery[]

Main article: Ripper Roo/Gallery

References[]

  1. Crash Team Rumble™ - Gameplay Launch Trailer. YouTube. Archived from the original on June 8, 2023
  2. 2.0 2.1 2.2 Crash Bandicoot. Ripper Roo's epilogue. "After intense therapy and eight years of higher education, Dr. Roo went on to write the well received book / Through the Eye of the Vortex: A Study of Rapid Evolution and Its Consequences
  3. 3.0 3.1 3.2 Crash Bandicoot manual, p. 21
  4. Implied by the existence of several cages labelled "kangaroo" in the room with the Cortex Vortex, seen in the first Crash Bandicoot game's introductory cutscene.
  5. 5.0 5.1 Crash Team Racing. Ripper Roo's epilogue. "Ripper Roo was elected state governor to everyone's surprise. His slogan 'Crazy Is As Crazy Does!' created a groundswell of public support, and even started whispers of a run for the presidency."
  6. 6.0 6.1 6.2 Crash Team Racing Nitro-Fueled. Ripper Roo's epilogue. "Ripper Roo turned his attention to the amusement park industry and somehow became a Thrill Ride Engineer. / He was blacklisted after officials learned that every ride he created was just a new way for him to test his own threshold of pain."
  7. https://www.toysforbob.com/blog/2023/crash-team-rumble--midseason-patch-notes
  8. Japanese release of Crash Bash. N. Brio's epilogue.「なにからはじめましょうかねえ? とりあえず、リバ~ル~のいでんしからリラルをうみだしたように、バンディク~のいでんしから なにかつくってみましょうかねぇ・・・」 (N. Brio: "So then, let's begin. First, just like Rilla Roo was born from the genes of Ripper Roo, I should try to create something with the genes of the Bandicoot...) Translation by J. Lazarillo (@TheRealCaptainPanda).
  9. 9.0 9.1 Crash Bandicoot 4: It's About Time. N. Brio's epilogue. Crash Bandicoot: "N. Brio was caught and caged after being mistaken for a flying squirrel. He is on display in 'The Art of Taxidermy' at 'Ripper Roo's Curious Cabinet of Curiosities'."
  10. Crash Bandicoot - Artwork - Joe Pearson. Crash Mania. Archived from the original on March 27, 2023
  11. Making of Crash Art. Naughty Dog, Inc.. Archived from the original on May 24, 1998 "Ripper Roo's character was created to show the dangers of the Cortex Vortex... in a humorous way. He also provided a great opportunity to use overlapping action in animation."
  12. Crash Bandicoot - Production Bible. Crash Mania. Archived from the original on December 30, 2022
  13. The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania, p. 164.
  14. Crash Bandicoot production bible (August 15, 1995). Naughty Dog, Inc.. Archived on February 27, 2020. Accessed May 13, 2023.
  15. The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania, p. 160. "Can be found at the top of the waterfall, and must be defeated before entering the jungle."
  16. The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania, p. 221
  17. Crash Bandicoot - Ripper Roo rotations. Charles Zembillas (Blogspot). Archived from the original on March 8, 2021 "The two stand alone images show the character with a mustache and a big lock of hair. I think we were trying to make him look like Albert Einstein."
  18. Crash 4: It's About Time Concept Art. RobDuenas' DeviantArt. Archived from the original on June 11, 2022
  19. 19.0 19.1 19.2 EXCLUSIVE Crash Bandicoot 4 Interview - Lou Studdert From Toys For Bob!. YouTube. Archived from the original on May 25, 2023 "[Ripper Roo] was actually supposed to be throughout the entirety of Mosquito Marsh. The idea originally ... was that all of those mines that you were kind of dodging on the jet board were floaty TNTs from Ripper Roo ... as we were making the game, we realized it felt really odd to kind of have him come out of nowhere, do that in the level, not really have a connection to the story, and you know he wasn't going to be a boss fight ... it felt too much, like it was setting up something that wasn't planned for or originally part of the story. So what we ended up doing very early on was realizing 'you know what, we still want him in the game, we still want this great design that our team has come up with present somewhere. Let's give him a bit of a cameo, let's bring him back in one of the endings, let's make sure that Ripper Roo shows up.'"
  20. The Art of Crash Bandicoot 4: It's About Time, p. 164. "On [Crash's] way he must ... finally destroy Ripper Roo, who's preventing him from making his way to the third mask."
  21. Crash Team Racing article on The Cutting Room Floor.
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