1 - Find the full map picture (book page + cut part).
2 - The parrot gives the full path to navigate the map (also, the map has north and south inverted - see compass on the side). Draw the full path on the map.
3 - The number in each vessel is their volume (how much water you can put inside).
4 - Follow the path on the map to make instructions. Each pair means to put the volume of 1st into the 2nd. Water icon means to totaly fill the vessel. Write down the amount of water inside each vessel in the end.
5 - Inside the well, click the amount of water inside each vessel, in the order that appears on the wall.
Really awesome, and I feel like you've pushed flickgame to its limits here! Also the art is great. But aargh... I couldn't figure out the puzzle without trial-and-error... I feel like I've found all the hints and understand what they mean, but don't know how exactly they relate to form the answer. Still, great work on this :)
I do agree that the interactive areas are super hard to understand: I lost lots of time figuring out what was a "come back to previous screen" shortcut.
I really liked the well screen, reminded me a LOT of Maupiti Island ;)
Yes you re 100% right. But I'm using flickgame tool, which is really good to make game quick and without using any code. Each color on page is attached to a link to another page. 16 page total max. You should have look, you might like it : https://www.flickgame.org/
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Found the sollution. Tips below (spoilers):
1 - Find the full map picture (book page + cut part).
2 - The parrot gives the full path to navigate the map (also, the map has north and south inverted - see compass on the side). Draw the full path on the map.
3 - The number in each vessel is their volume (how much water you can put inside).
4 - Follow the path on the map to make instructions. Each pair means to put the volume of 1st into the 2nd. Water icon means to totaly fill the vessel. Write down the amount of water inside each vessel in the end.
5 - Inside the well, click the amount of water inside each vessel, in the order that appears on the wall.
Congratulations ! Well now I can say two people solved it ! it's probably a bit too cryptic :D
круто
Really awesome, and I feel like you've pushed flickgame to its limits here! Also the art is great. But aargh... I couldn't figure out the puzzle without trial-and-error... I feel like I've found all the hints and understand what they mean, but don't know how exactly they relate to form the answer. Still, great work on this :)
To my knowledge, only one person found the good way to link the hints.
Cool concept, but I confess I brute-forced the code because the clues did not make sense to me. Any chance you want to explain? :)
I plan to add some hint in the game description this week. I'm looking for a way to make [spoiler] balises [/spoiler]
very nice art! i think you really made the most of flickgame too
I do agree that the interactive areas are super hard to understand: I lost lots of time figuring out what was a "come back to previous screen" shortcut.
I really liked the well screen, reminded me a LOT of Maupiti Island ;)
Oh and I did find the final reward :) Nice game!
You found the reward by solving puzzle ? ( you might be the first one ) Or brute-forcing last code ?
The hit box are too tiny for the mouse. They are also not continuous.
In other words, the control scheme is bad. Please only use rectangles as hit-box. Also, use larger rectangles.
Yes you re 100% right. But I'm using flickgame tool, which is really good to make game quick and without using any code. Each color on page is attached to a link to another page. 16 page total max. You should have look, you might like it : https://www.flickgame.org/