Amid a still-roiling controversy over perceived "pay-to-win" microtransaction design in Star Wars: Battlefront II—which now includes an EA spokesperson post that became the most-downvoted comment in Reddit history—game developer DICE offered three high-ranking designers to participate in an Ask Me Anything Reddit community interview yesterday. The overarching message in most of their responses was summed up by a quote from multiplayer producer Paul Keslin: "We will be looking at data continually and make adjustments to make things as balanced as possible."
Executive Producer John Wasilczyk, for instance, said the developers are "constantly looking at the rate that players are unlocking Crates and Star Cards and will continue adjusting values to make sure that players are able to progress towards their goals without it feeling like a grind." And Design Director Dennis Brannvall added that "if it looks as though the crafting parts aren't being given out quickly enough, we'll look into changes to fix that."
"We'll continue to adapt as fast as possible to things we know aren't working well," Keslin said.
Already, EA and DICE have reduced the in-game cost of many unlockable characters and items by 75 percent, to reduce the time and money players need to expend. Going forward, Brannvall said he wants "players [to] have a clearer, more direct path to getting the stuff you want." The goal, he said, is that microtransactions should be "there for player choice, but won't be a requirement to play or succeed at the game."
Keslin said he now realizes that players would "prefer a system where playing a class or a character specifically will upgrade its level," rather than "offering cards across a wide range of classes."
Anything could change
Even without these changes, Brannvall said that the multiplayer matchmaking system should help flatten out some of the seeming advantages players can get by purchasing items rather than grinding for them. "We take into account not only your gameplay skills, but also inventory and time played, when we match players together in multiplayer," he said. "We're looking at results from millions of matches and will be continuously rebalancing items, unlocks, and matchmaking to create a fair, fun experience for all of our players."