Various Resources

Zines & Printables

Free-to-print resources

Bot-making stickers (.PNG and .AI)
Generominos(print and play cards
All zines

Websites

Sites I run (badly)

Code Repos

Open-source code I've built

Tracery: grammar-based generation library for JS (recommended branch: tracery2).
Generominos: use HTML/CSS/JSON to generate and export cards for flow-based design cards.

Press & Interviews

"Bot writers Darius Kazemi and Kate Compton talk about the bots that are writing poetry, dreaming up New York Times thinkpieces, and even helping activists stay motivated and educate their followers. They share what they think bots can do for Internet users, and why they suggest that more people try creating them."

Science Friday: I, Twitter Bot

""We've got a lot of humans in the world, and we don't particularly like them," Compton said. Why would we want to create a technology that just gives us a whole bunch more humans?"

Lux Alptraum for Motherboard, "How Long Before We Can Build 'Westworld' Host Robots for Real?"

"What do people use to get stuff done?"

Uses This: Kate Compton

"In our conversation, we talk about the power of failure, how bots can generate unhindered creativity, and the social capital gained through creating Twitter bots. As we indulge in speculations, Kate and I also talk about consensual sex bots, what it would mean to have shifting bot identities, and the hilarious ways that bots might be able to help us cope with the horrifying."

Vivian Sming for BotWatch: Interview with Kate Compton

"Now, two doctoral students at UC Santa Cruz are programming a ruse on the cosmic scale: They've designed a game that tries to make astrophysics fun. Kate Compton and April Grow, both students at UCSC's Center for Games and Playable Media, hope players will feel like they're "farming" in space as they cultivate star gardens. In doing so, gamers also will learn about nucleosynthesis, the process by which stars forge atoms into the elements that make up the periodic table. But Stellar, which will be soon be available on Google's Chrome Store, is first and foremost a game -- and its programmers hope the approach will help spark children's interest in science."

Matt Davenport, San Jose Mercury News

"In just six months, 100 EA employees created 15,000 items, [Will Wright] told us. The designs of one of those employees in particular consistently caught my eye: GalaxyKate. One of Spore's most social features is the Sporecast: an RSS feed of sorts for another Spore player's creations that any player can subscribe to. Here, I was crawling through GalaxyKate's creations, both Will and myself marveling at some of the things she's built. My favorite: A building that looked like an ice-skating figurine, with snow-mound base and pirouette pose."

Joystiq hands-on: Spore

"June 5th, PhD student (completing her second year at UCSC), game maker and crafter, Kate Compton came on the radio to talk about her research and practice..."

An interview with UCSC's Artists On Art Radio Program

Cool people

If you enjoy my work, check out these cool people who do work in bots, art, games, design, interactive fiction, programming and more (often all at the same time)

Nicky Case
Nicole He
Em Short
Mitu Khandaker
Darius Kazemi
Ramsey Nasser
Vi Hart also works at the fantastic VR research group eleVR
Dietrich Squinkifer (Squinky)
copyright 2017 Kate Compton