Litho's Armory adds two new armor sets normally (and one more if installed alongside the Thorium Mod ), as well as providing two new options for the Shroomite armor 's helmet.
Armor Sets [ ]
Appearance
Set
Head
Chest
Legs
Sum
Bonuses / Effects / Notes
Cost / Source / Crafted At
Jungle Creeper armor
11
19
14
44
35% increased throwing damage
25% increased throwing critical strike chance
33% chance to not consume thrown items
Grants immunity to Poisoned , Venom , and Badly Poisoned
Set Bonus: Throwing damage has a 10% chance to badly poison enemies
Cosmium armor
26 16 5 15
25
18
69 59 48 58
10% increased critical strike chance
25% increased movement speed
20% increased melee damage, 12% increased melee speed, 10% increased melee critical strike chance
20% increased ranged damage, 10% increased ranged critical strike chance, 25% chance to not consume ammo
20% increased magic damage, 10% increased magic critical strike chance, 22% reduced mana usage, increases maximum mana by 80
35% increased throwing damage, 10% increased throwing speed, 35% increased throwing velocity, 45% chance to not consume thrown items
Set Bonus: Melee / ranged / magic / throwing hits have a 10% chance to summon a homing star
Shroomite armor (new helmets)
11
24
16
51
25% increased ranged critical strike chance
20% chance to not consume ammo
12% increased movement speed
15% increased dart / gel weapon and flare damage
Set Bonus: Not moving puts you in stealth, increasing ranged ability and reducing chance for enemies to target you
Appearance
Set
Head
Chest
Legs
Sum
Bonuses / Effects / Notes
Cost / Source / Crafted At
Starsteel armor
12 4 2 7
6
4
22 14 12 17
+2 life regenerated per second
Immunity to On Fire! ; grants Obsidian Skin when worn
12% increased movement speed
3% increased critical strike chance
15% increased melee damage, 10% increased melee speed
10% increased ranged damage, 15% increased ranged firing speed, 15% chance to not consume ammo
20% increased magic damage, 10% reduced mana usage, increases maximum mana by 60
10% increased throwing damage, 15% increased throwing speed, 15% chance to not consume thrown items
Set Bonus: Melee / ranged / magic / throwing attacks have a 15% chance to paralyze the hit enemy very briefly; boss monsters cannot suffer from this effect