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The Cold Voyage is the eighteenth chapter of Fire Emblem Engage.

Story[]

Sombron berates Zephia and the Four Hounds for losing two of the Emblem Rings. He hands an enchanted helmet to her, which she is to put on Veyle in order to reawaken her violent personality. Zephia then informs him that Veyle believes one of her siblings still lives, despite Sombron initially believing her to be his only living child. She reminisces about another of his children, who had fiery hair and eyes, but Sombron attests that he killed that one himself. As Zephia did not collect that child's body at the time of their death a thousand years ago, Sombron orders her to find the child and bring their corpse to him.

Out at sea, Alear thanks Alfred for procuring their army a ship. The two of them discuss their plan of action alongside Diamant and Ivy: they would learn about Veyle's and Elusia's current standings from Elusia's own people before approaching the castle. Vander interrupts the group to inform them that Elusian ships are approaching theirs, and they soon prepare for an upcoming battle.

After fending off the invaders, Alear and Ivy take notice of Givre Port in sight. While Ivy goes off to inform the others, Alear contemplates their return to Elusia without Marth, Celica, Micaiah, or Roy. Later, Sigurd and the other Emblems discuss how to use their once-per-millennium power once all twelve reunite, as well as a special "miracle". Eirika and Leif suggest performing this miracle on Lumera, though Ike and Lyn disagree. Lucina notes that they have never performed the miracle before, and Sigurd remarks that the cost of using it may be too great to consider.

Items[]

Initial enemies[]

Reinforcements[]

Turn 6 Western Side

Strategy[]

Secret Book (Artwork)
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.

Send Alear, Hortensia or Ivy to the eastern side to recruit Lindon. Be sure to use the cannon or Corrin/Camilla to slow down the enemies. Quickly take down the thief before it escapes with the speedwing. Send Chloe north to deal with the wyvern riders. Abyme isn't easy to swarm but be sure to get a sword unit near her to break her.

On Maddening, the enemies are likely to strong and numerous to make splitting your army a reasonable strategy. If you want to catch the thief with the Speedwing on the left ship, bring your entire army to the left side and stall the troops from the right using the Fire Cannon. An enhanced Hurricane Axe can make short work of all the fliers, especially when using Great Aether. Feel free to use your engages to thin out the enemies on the left ship, as the enemies remaining on the right side will arrive relatively separated with smart placements of the Fire Cannon, making them easy pickings. Beware the troop of 4 flier reinforcements on the left side arriving on turn 6. Abyme is a relatively weak boss compared to the bosses of the earlier chapters and should pose little difficulty.

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