Escape is a map objective used throughout the Fire Emblem series
Overview[]
Escape requires that the player move their units to the opposite side of a map, usually to a specific set of tiles. Some require only a singular character to reach said tiles while others require all deployed units to reach said tiles. Defeating all enemies or a boss is not usually required, though some requires that the player escape in a set number of turns.
[view]Game Mechanics
Gameplay
Stats
Character | Affinity - Biorhythm - Crest - Defense - Holy Blood - Leadership - Movement Star - Follow-up Critical Multiplier - Relative Power - Traits | |
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Raisable Stats | Aid - Attack - Attack Speed - Charm - Constitution - Defense - HP - Level - Luck - Magic - Maximum Hit Points - Movement - Resistance - Dexterity - SP - Speed - Strength - Weapon Level - Weight | |
Weapon | Cost - Cost Per Use - Critical Rate - Hit% - HP Cost - Might - Range - Star Rank - Usage - Weapon Attributes - Weapon effectiveness - Weapon Experience - Weapon Level - Weapon Type - Weight |
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