Dragon Slayer Ornstein and Executioner Smough (竜狩りオーンスタイン / 処刑者スモウ) are bosses in Dark Souls.
Location[]
Encountered guarding a cathedral in central Anor Londo.
Lore[]
- Main article: Dragon Slayer Ornstein
- Main article: Executioner Smough
Ornstein and Smough represent the last ritual challenge for the potential Chosen Undead[1]. In fact, the Undead who tried to follow in Gwyn's footsteps to sacrifice themselves to the First Flame would have to be tested even before obtaining the Lordvessel and seeking powerful souls. Ringing the Bells of Awakening represents only the first of these challenges[2], and success means gaining access to Sen's Fortress to be tested further. The Undead who manage to overcome the tests and dangers of the fortress and defeat the Iron Golem[3] would manage to access Anor Londo. Once they managed to enter the cathedral of the city of the gods to try to obtain the Lordvessel they would still be challenged by Ornstein and Smough guarding it, to ensure that only the strongest of the strongest Undead could have an audience with "Gwynevere, Princess of Sunlight"[4].
Strategies[]
Summoning[]
It's possible to summon Solaire of Astora to help in the fight. His summon sign can be found on top of a small platform connected to the stairs to the left, when facing the fog door (the platform below the archer knight).
If he starts the encounter at full health, Solaire can generally solo one of the bosses, as long as he's not attacked by the other (i.e., if the player keeps the other boss busy). This can make it harder to ensure a specific kill order (necessary to determine the final loot, as described below), as there is no way for the player to tell Solaire to stop attacking a specific boss.
First Phase: Ornstein and Smough[]
The player must fight both at the same time. When one is killed, the other absorbs some of his power, receiving an HP, damage, and resistance boost, and healing back to 100%. He will also take on a physical characteristic of his fallen comrade: Ornstein grows in size while Smough is imbued with lightning.
Having a summoned phantom can make the fight significantly easier, as it allows the bosses to be fought separately. Note, however, that there's no advantage in damaging both bosses during the first phase (as mentioned above, the surviving boss' HP goes back to 100% when the second phase begins). The role of the second player is simply to keep one of the bosses busy while the other is killed.
When fighting alone, one of the safest strategies is to kite the bosses around the outside of the room, keeping both in view and using the pillars to block their charging attacks while whittling them down with hit-and-run tactics. As Ornstein is the faster of the pair, he will usually be able to catch up to the player quickly. The player can then choose to focus down Ornstein while Smough attempts to navigate around the pillars, or double back to Smough after getting Ornstein away from him and using the short window of separation to attack him before Ornstein returns.
Ornstein's moveset consists largely of dashing and thrusting attacks, meaning that dodging to his sides is more effective than attempting to roll away. He is faster and more nimble though, so he can also be harder to hit. As well, he can issue Lightning blasts from his spear at range, making him a serious threat at any distance.
Smough is the tougher of the two, his hammer is capable of dealing tremendous damage should it connect. Because the hitbox is centered on the head of the hammer, it is best to dodge towards or away from him, as getting within the arc of his hammer's horizontal swings can cause them to miss entirely. Beware, as he also has a dangerous charge attack that he can use if the player is not within striking distance of his hammer.
Killing Ornstein first is generally regarded as making the encounter easier to win, since Smough has more weaknesses and is slower than his partner in the second phase. However, killing Smough first will yield the Leo Ring, which is a useful ring for certain builds.
For melee builds, using a weapon with good reach (such as a spear, halberd or a sword with a fast thrusting attack) will make it significantly easier to hit the bosses when they are near a pillar. Note that both bosses can hit through the pillars with some of their attacks.
Ranged builds using the pillars to control the movement of the bosses should note that not all pillars are the same height; some will block projectiles while others will not.
Second Phase 1: Lightning Smough[]
If Ornstein is defeated first, Smough will gain Lightning attacks with his hammer, though his moveset does not change appreciably. He is still quite slow and his attacks are still horizontally focused, so dodging in and out is still a sound strategy. Be wary of his Banzai Drop in this phase, as it creates a Lightning explosion upon impact, dealing damage in a large area around him.
Second Phase 2: Super Ornstein[]
If Smough is defeated first, Ornstein will increase greatly in size, drastically changing his moveset in the process. The key to defeating Super Ornstein is to keep in mind that while he has absorbed Smough's strengths, he has also inherited his weaknesses: Super Ornstein is much slower, and has trouble navigating around pillars. Like other large bosses, he also has trouble hitting enemies that are directly under him, though his Lightning Banzai Drop helps to counteract this. Try to stay extremely close to Super Ornstein and attack his legs, dodging out when he performs the Lightning Banzai Drop.
Notes[]
- The order in which they are killed will affect the items dropped at the end of the battle.
- Domhnall of Zena will sell either Ornstein's Set or Smough's Set depending on which one was killed last.
- Of the two, Ornstein is considered to be the most difficult due to having higher defensive attributes, being particularly strong against lightning, and being faster. However, he deals similar damage and has less HP than Smough.
- Smough is weak to lightning in his normal form, while his lightning form becomes highly resistant to lightning. His Fire and Magic resistances are fairly low in both forms. Smough is weak to bleed damage in his lightning form.
- Ornstein is virtually immune to lightning damage and has moderate fire and magic resistance in both normal and large form.
Boss information[]
Attacks[]
Ornstein[]
Swinging Combo[]
Attack Type | Large Form Damage | Status Effect | Parryable | Tracking | Speed | ||||
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390 | 0 | 0 | 0 | Regular | 510 (PHYS) | None | No | Both | Medium |
Ornstein swings his spear up to four times in a row. This attack can be blocked, and generally offers a good chance to counter-attack.
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Thrust Combo[]
Attack Type | Large Form Damage | Status Effect | Parryable | Tracking | Speed | ||||
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??? | 0 | 0 | 0 | Regular | ??? (PHYS) | None | No | Both | Medium |
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Heavy Combo[]
Attack Type | Large Form Damage | Status Effect | Parryable | Tracking | Speed | ||||
---|---|---|---|---|---|---|---|---|---|
??? | 0 | 0 | 0 | Regular | ??? (PHYS) | None | No | Both | Slow |
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Jumping Attack[]
Attack Type | Large Form Damage | Status Effect | Parryable | Tracking | Speed | ||||
---|---|---|---|---|---|---|---|---|---|
420 | 0 | 0 | 0 | Thrust | 520 (PHYS) | None | No | Neither | Medium |
Ornstein jumps up, and then either stabs at the player, or smashes his spear into the ground where the player is standing. Both deal the same amount of damage, and can be blocked.
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Charging Spear[]
Attack Type | Large Form Damage | Status Effect | Parryable | Tracking | Speed | ||||
---|---|---|---|---|---|---|---|---|---|
440 | 0 | 0 | 0 | Thrust | 570 (PHYS) | None | No | Both | Medium |
Ornstein glides towards the player, and then stabs with his spear. The attack can be blocked or dodged, and a counterattack is possible to achieve. Note that this attack can (rarely) cause Ornstein to move through a pillar.
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Lightning Spear Charge[]
Attack Type | Large Form Damage | Status Effect | Parryable | Tracking | Speed | ||||
---|---|---|---|---|---|---|---|---|---|
??? | 0 | 0 | ??? | Regular | ??? (PHYS) ??? (LGHT) |
None | No | Both | Slow |
Rare attack that is identical to Charging Spear, except Ornstein imbues his spear with lightning before charging.
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Evasive Swing[]
Attack Type | Large Form Damage | Status Effect | Parryable | Tracking | Speed | ||||
---|---|---|---|---|---|---|---|---|---|
??? | 0 | 0 | 0 | Regular | ??? (PHYS) | None | No | Both | Fast |
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Lightning Banzai Drop[]
Attack Type | Large Form Damage | Status Effect | Parryable | Tracking | Speed | ||||
---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 660 | Lightning | Move is only used in Large Form. | None | No | Neither | Medium |
Only used if Smough was killed first. Ornstein jumps up, pauses mid-air, then falls onto the ground, causing a wide lightning field created from the point of impact. This cannot be fully blocked, and can only be dodged by keeping one's distance. Smough's distinct laughter can be heard during this attack.
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Quick Lightning Spear[]
Attack Type | Large Form Damage | Status Effect | Parryable | Tracking | Speed | ||||
---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | ??? | Lightning | - | None | No | Neither | Fast |
Ornstein uses his weapon's power to shoot a small burst of lightning at the player. This attack is rarely used.
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Heavy Lightning Spear[]
Attack Type | Large Form Damage | Status Effect | Parryable | Tracking | Speed | ||||
---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 530 | Lightning | 530 (LGHT) | None | No | Neither | Slow |
Ornstein charges up a lightning bolt that he fires at the player. This Lightning Bolt is unusually slow once fired and has strong homing capabilities.
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Lightning Impale[]
Attack Type | Large Form Damage | Status Effect | Parryable | Tracking | Speed | ||||
---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 480 | Lightning Grab |
Move is only used in Large Form. | None | No | Neither | Medium |
In Ornstein's large form, he will charge his spear with lightning, and then lunge at the player in a quick stabbing motion. If this attack connects, Ornstein will raise the player and release the charged lightning, dealing huge amounts of damage.
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Smough[]
Joust[]
Attack Type | Lightning Form Damage | Status Effect | Parryable | Tracking | Speed | ||||
---|---|---|---|---|---|---|---|---|---|
440 | 0 | 0 | 0 | Strike | 440 (PHYS) 240 (LGHT) |
None | No | Both | Medium |
Smough charges at the player with his hammer, then swings it upwards diagonally when he reaches the player. This deals heavy damage, especially when in lightning form. It can be avoided by running directly away or with the right dodging speed. Blocking will break the player's guard if they are using a shield of inadequate stability. While pillars will block Smough's movement, the hammer itself will go through the pillar.
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Swing[]
Attack Type | Lightning Form Damage | Status Effect | Parryable | Tracking | Speed | ||||
---|---|---|---|---|---|---|---|---|---|
364 | 0 | 0 | 0 | Strike | 354 (PHYS) 240 (LGHT) |
None | No | Neither | Slow |
Smough swings his weapon. It is possible to roll under this attack and start attacking before Smough has time to recover. Blocking this attack may use a large amount of stamina. May follow up with a second swing.
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Smash[]
Attack Type | Lightning Form Damage | Status Effect | Parryable | Tracking | Speed | ||||
---|---|---|---|---|---|---|---|---|---|
420 | 0 | 0 | 0 | Strike | 420 (PHYS) 240 (LGHT) |
None | No | Both | Slow |
Smough slowly raises his weapon and then hammers the ground in front of him. This attack can go through pillars. May follow up with a swing.
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Jumping Hammer[]
Attack Type | Lightning Form Damage | Status Effect | Parryable | Tracking | Speed | ||||
---|---|---|---|---|---|---|---|---|---|
480 | 0 | 0 | 0 | Strike | 480 (PHYS) 240 (LGHT) |
None | No | Neither | Slow |
Smough jumps into the air and then hammers the ground as close to the player as he can get. This can be avoided by rolling in any direction while Smough is airborne.
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Banzai Drop[]
Attack Type | Lightning Form Damage | Status Effect | Parryable | Tracking | Speed | ||||
---|---|---|---|---|---|---|---|---|---|
480 | 0 | 0 | 0 | Normal | 480 (PHYS) 600 (LGHT) |
None | No | Neither | Slow |
Smough jumps into the air and then crashes into the ground below. Smough takes a while to recover after using this attack. When in his more powerful form, there is a lightning area of effect upon landing. The only way to fully avoid the lightning damage is to roll when Smough lands on the floor. It can also be partially blocked with a shield.
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Defenses[]
These stats are sourced from FuturePress's Official Dark Souls Strategy Guide.
Drops[]
Item | Leo Ring |
Soul of Ornstein |
Soul of Smough |
Drop Rate | Ornstein killed last | Ornstein killed last | Smough killed last |
Trivia[]
- If Ornstein is defeated first, his hand appears to move just before being hit by Smough's hammer, suggesting he was still alive and that it was Smough who gave the final blow, living up to his title as executioner. If Smough is defeated first, Ornstein respectfully places his hand over Smough's body to absorb his power.
- The Nameless King in Dark Souls III likewise absorbs the King of the Storm's power when it is slain. The Storm Curved Sword description states that this was the custom of the culture of Anor Londo in the Age of Fire.
- In Dark Souls III, Executioner Smough is referenced as the last knight in defense of the last cathedral of Anor Londo.[5][6]. This was after Ornstein abandoned his duty to search for The Nameless King, leaving Ornstein alone[7]. This represents the main explicit retcon of the Dark Souls series as in Dark Souls not only the presence but also the death of Ornstein were canon, as his soul and his ring that gave him the title of knight could be obtained.
- In co-op it is possible for multiple players to be caught by Giant Ornstein's Lightning Impale attack at the same time. However, neither player will take any damage from the attack when this happens.
- Smough can be heard laughing during the fight. His laugh is noticeably similar to the laugh of the Fat Official from Demon's Souls.
- Ornstein is named after the composer and pianist Leo Ornstein. This explains the lion-themed motif of Ornstein's helmet.
- Smough's name is pronounced "Smo". It comes from the Japanese "sumo", a form of wrestling performed by fat men.
- Due to the way that the fight is coded, if both Ornstein and Smough are killed simultaneously in the first phase, the game will default to Ornstein as the survivor for the second phase.
Gallery[]
Videos[]
Music[]
References[]
- ↑ Kingseeker Frampt dialogue.
- ↑ Bells of Awakening#Plot
- ↑ Core of an Iron Golem description.
- ↑ Darkmoon Knightess dialogue.
- ↑ Smough's Set (Dark Souls III) description.
- ↑ Smough's Great Hammer description.
- ↑ Dragonslayer Set description.
Bosses |
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Asylum Demon • Bed of Chaos • Bell Gargoyles • Black Dragon Kalameet • Capra Demon • Ceaseless Discharge • Centipede Demon • Chaos Witch Quelaag • Crossbreed Priscilla • Dark Sun Gwyndolin • Demon Firesage • Dragon Slayer Ornstein and Executioner Smough • Four Kings • Gaping Dragon • Gravelord Nito • Great Grey Wolf Sif • Gwyn, Lord of Cinder • Iron Golem • Knight Artorias • Manus, Father of the Abyss • Moonlight Butterfly • Pinwheel • Sanctuary Guardian • Seath the Scaleless • Stray Demon • Taurus Demon |