Let’s start with hello

Hi: I’m Chloe, a designer for live, digital and hybrid gaming with a background in theatre. I have over a decade of experience working across LARP, megagames, street gaming, TTRPGs, interactive theatre and ARGs. I’m often found writing narrative & lore, developing mechanics, or acting as an in-character facilitator for games of all kinds. I also occasionally do work as a creative technican for work that incorporates online or livestreamed performance.

I am a Creative Associate at Bridge Command and Associate at Coney.

I am currently developing This Time (Travel) Will Be Different, an interactive show about reflection, care and time travel, as well as a street game to be played on the Strand in London this Summer (in collaboration with Arlo Howard and Mel Frances).

I like to make work that tells players they have worth as storytellers and genuinely builds off their input. I also like to try and support other creators in this area, which is why I started Interactive Soup, a community funding dinner for interactive performance work.

I publish a range of TTRPGs, LARPs and gaming supplements as roll/flip/draw – more information on those is available on my other site.

  • Scripts with hidden holes (ala books with gun-shaped cutouts), that conceal puppets to stage them with
  • A space opera in a laserquest
  • A branching narrative lazy river ride
  • A stage adaptation of Saga
  • A hyper-extended villain's monologue that lasts a full hour
  • A show based on the music of Fight Like Apes
  • The Crucible, but from the perspective of Abigail Willaims inside a Rube Goldberg machine
  • A show about someone with a broken time machine delaying the end of the world
  • A revenge epic told via soapbox derby
  • A show for Ed Fringe performers - 15 mins original bedtime story, 45 mins nap
  • A Tim and Dawn inspired TTRPG of missed opportunities and small gestures
  • A narrative-horror pass the parcel game
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